Super Street Fighter II (Sega Genesis vs SNES) Gameplay Comparison

preview_player
Показать описание
A side-by-side comparison of the game Super Street Fighter 2 between Sega Genesis (Mega Drive) and SNES (Super Famicom), both games at their maximum speeds (4 stars on MD and 3 stars on SFC).
Рекомендации по теме
Комментарии
Автор

All I know is both versions are still missing 2 elephants from Dhalsim's stage

TheJLkShow
Автор

Ryu’s intro had way more frames of animation on the Genesis. Both arms and Gi had movement while the SNES did not.

patrickmurphy
Автор

SNES’ Sony supplied sound chip was incredible!

MeCookRider
Автор

Many people can still debate which version is better, but in my opinion, Genesis version is better because it is not censored and has more data like sounds and graphics (look at the intro and the endings), unlike SNES version.

yochithmaster
Автор

Genesis: Uncensored and few extra frames

SNES: Better sound and graphics

LITTLE
Автор

I love both versions, each one has pros and cons...the hacks made for the MD are the best though.

Prof.abelaf
Автор

This game once again underutilizes the capabilities of the Mega Drive.
Those horrible black bars would not have been necessary since the Mega Drive can display a correct aspect ratio.
Furthermore, it has been demonstrated thanks to the Brazilian development scene that the sprites of the original arcade size could have been ported without problems (look for Rheogamer's demo of SF II or simply the port of Real Bout Fatal Fury Genesis which is even more demanding in animation detail and character size) without having to lose horizontal definition or having to increase the VBlank time to update tiles.
As for the video, I prefer the MD version. A 6 front button control brings you closer to the arcade experience, plus, playably, I always noticed a better response in the control. In addition, details such as being able to see 2 simultaneous cyclists in Chun-Li's level in the MD version give the sensation of having more vivid backgrounds.

proyectomegadrive
Автор

I love how he plays well on SEGA Megadrive version!

yousefslimani
Автор

I used to be a huge Nintendo fanboy, but in retrospect, seeing how they pushed the much older Genesis hardware is really impressive.

PaulRezaei
Автор

Curti o novo visual dos vídeos, parabéns.

Joguei muito o de Super Nintendo

LGDRetrogamer
Автор

Let just bring out the obvious: The Sound is a disgrace on the Genesis soundchip! Especially when the previous SF2:CE sounded way better.

In the Ryu intro, He has more animations in the Genesis version but more colors in the SNES version. The Genesis version also runs a higher resolution & is less censored.
1st stage - The SNES version has a scrolling sky & extra background layer.
2nd stage - I like the more vibrant colors on the Genesis than the SNES version.
3rd stage - The SNES has more animations on the background. the Aurora in the sky looks like half the frame rate on the Genesis.
4th stage - The portrait on the wall looks a little more detailed in the SNES version, not much of a major difference.
5th stage - very minor difference again, the colors look slightly more vibrant in the Genesis to me.
6th stage - it's hard to see with the jet in the way, but if you look close enough there are Tree's in SNES version while Genesis version is just green pixel lines. Also people in the background has more colors in the SNES version.
7th stage - People in the background in the Genesis version has faster animations.
8th stage - very minor difference again, just different coloration.
9th stage - on the middle sign it says NIN NIN HALL on the Genesis & GOLDWIN on the SNES, also the Top Right & Top Left signs have different colors on both systems, & the 2 ladies in the background are wearing 2 different colors on the SNES while they're the same on the Genesis.
10th stage - the 2 ladies in the middle have different colors. The SNES version also has lighting animations.
11th stage - Buddha & the platforms has slightly different colors. other than, minor differences.
Final stage - the building in the background is Orange & Green on the Genesis, but Red & Green on the SNES. Also the Statues on the SNES version has more colors.

Bison Ending - Genesis version Bison has facial animations & a layered background. SNES version Bison looks like he locked his jaw. But you do get some nice SNES effect going.

Mr.Atari
Автор

I know the genesis version has less colors and background animations, but for some reasons i prefer it to the snes

claudiosacchi
Автор

I preferred the Megadrive version. There was a lot of hidden details the SNES missed out on.
I was a little disappointed in the SNES version considering how good the originals were.

StuartRyde-uutx
Автор

E até hoje o braço da frente do Ryu durante a abertura da versão do SNES continua com um movimento a menos !!! Porém AMBAS as versões são igualmente excelentes, divertidas e de alto nível !!!
Mostra o poder dos consoles domésticos de 16BITS !!!

igorschirato
Автор

Hm.Both versions are good.I own both, but I honestly prefer the genesis version.reasons being: I like the layout of the 6-button genesis controller more, there's an option to fight all 16 fighters in arcade mode, i actually prefer some of the music in the genesis version (Cammy and Fei-Long, amongst a few other themes) and the fact that in VS and Tournament Mode, they actually announce the fighter's names.But, once again, this is my OWN personal preference, and everybody has theirs.

Neo_Shadow_X
Автор

I think by the time this version of SF2 came out, most people had moved on to other fighting games. I say this because while he OG version of SF2 for the SNES sold over six million copies, SSF2 sold less than half of that. There was a lot more competition to around by then.

SomeOrangeCat
Автор

O que mais me deixa TRISTE é que na versão do SNES, não sei o motivo, as músicas deixam de tocar na troca do 1° para o 2° Round !!!
De resto, tirando a vantagem do SNES com relação as cores e ao som, as duas versões são obras primas que merecem sempre o máximo respeito !!!

igorschirato
Автор

I've already tried both versions myself, and I've always found MD to be superior, content wise, the additional 8 mb pay. It lacks a couple of effects that are inexplicably absent, like cammy stage wavy sky or ryu stage scrolling moon, but other than that, megadrive is better, despite Capcom's flagrant preference for Nintendo 😅

santitabnavascues
Автор

I had both versions growing up. Both were excellent ports, but for me, the SNES one is the better of the two by the narrowest of margins thanks to its cleaner sound, better enemy AI and more detailed backgrounds.

I can’t help but wonder how a PC-Engine version of Super SFII would have turned out, had Capcom decided to make one.

Juganawt
Автор

I appreciate the boost in the sega but have to love the old school feel of snes

lioneatsthesheep
visit shbcf.ru