The Death of Modo & 10 years free licence - RANT

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In a surprising? move, Foundry has officially announced the discontinuation of development for Modo, its once-popular 3D modeling and rendering software. This video dives into the reasons behind the decision, how it impacts the Modo community, and what this could mean for 3D artists and designers who have relied on Modo in their workflows. We’ll also explore possible alternatives and discuss the future of 3D software in an evolving industry dominated by giants like Blender, Maya, and 3ds Max.

Join us as we break down the details and implications of Foundry's decision. Let us know in the comments if you think Modo might make a comeback, or if it's truly the end of an era for this beloved 3D tool.

A sad day for the modo community as the Foundry end the software development.
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I feel with you modo people. It happend to me and my good old community, too, back in 2014. Autodesk decided to kill Softimage (XSI) which they bought back in 2009. This shattered many careers and made a lot of 3D-guys just quit 3D-business. Letting a software go, which was a part of you live for 15+ years was pretty hard. Many moved on to Houdini and later to Blender. AD never got one cent from my end again.

olivalwein
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The positive side of it: I won't spend any more money on anything made by Foundry

itssoaztek
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I started with Modo in 2013. It was an amazing software, with very elegant interface. But after Blender 2.8 I knew his time was over.

PhantomHarlock
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They should make it open source if they don't intend to develop it anymore.

Rich.Colours
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I think about all the hopes I had for Modo after Brad, Stuart, and Allen left Newtek to create a "Lightwave 3D for the 21st century". Now it's all come to an end. Modo never got the traction LW did in VFX production. I remember when Action Centers and the Tool Pipe were novel ideas with so much promise...

mistrrhappy
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I have my Modo 1.03 box in front of me and I am BUMMED. It was the best damned polygon modeler I've ever used. So many of it's revolutionary concepts that we all take for granted, came from that first Modo release. Was ANYONE doing flexible interfaces before Modo? I don't think so.

AndyTanguay
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It’s a huge shock to the community. Like many I have used Modo for more than a decade and love its unique workflow. Appreciate the callout to the team at Pixel Fondue who have contributed vast amounts of time and expertise to support Modo and the community.

angushume
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I missed that "Howzit Glad your rants are happening again.

trinumedia
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Sad to hear this about Modo. I think back to the first time seeing amazing Modo artists like Gelmi and Tim Cooper. Their renders were in a different league - looked years ahead ..and they are still going today of course. So I'm curious what they will do about this news.

LewisRowe-idkr
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i've been using modo since it's very first version until modo 13, where the licence went too expensive for a simple hobbyist like me, now i've switched to blender years ago but i'm still using lightwave (wich is still alive) and my old modo licence beside it, sad too see another great software dying, these were decades of fun, if they're doing an offer to buy the lastest modo for a good price, i might buy it...

ClaudeGIROLET
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I still have my very first version of Modo ❤

romilizada
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why dont they make these discont softs opensource projects?

marsmotion
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its in your LightWave Blood to rant.... 😅

erikals
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They don't even let you download the free trial or try to buy it now. I guess you get the 10 year license only if you owned modo before they made this announcement.

douknow
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On the other hand, Lightwave is being revived. :)

CGDive
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almost sure. autodesk buy modo just for killing it. like every software autodesk buys

waitingforrender
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MODO is the best polygonal 3d software after Blender with Blender's major add-ons. And the best when you haven't spent years learning Blender.

kirillkostyunin
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Blender destroyed Pirate Bay and CG Persia it’s the new boss... welcome to the new boss

pauljarvis
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I've been using it since version 201

lucagiarrettino
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On modeling the only thing blender did better was the sculpting. But modo never did a good rigging or easy to do. Animation refresh was horrible and fx... Were necer there :( but for polygons modeling os the best!

demianpelos
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