The World's BIGGEST Atari 2600 Game

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Asteroids:

Fatal Run:

Dynacom Consoles:

AtariAge:

Chapters:

0:00 Introduction
1:24 Asteroids
3:23 Other 8 KB Games
4:40 Atari 2600 Jr
5:10 16 KB Games
6:44 Fatal Run
9:06 MegaBoy
11:09 Conclusion
12:05 Outtro

84LENS, 霍天赐, A frame in motion, Ahmet Akpolat, Andrew Hanson, Anna Hinckel, Anvar Tushakov, Artem Podrez, Caleb Oquendo, Cottonbro, Cristian Dina, Curtis Adams, DAV Grup 1, David McBee, Distill, Drones Scot, Edward Jenner, EKATERINA BOLOVTSOVA, Ekrulila, Evgenia Kirpichnikova, Free Videos, George Morina, Glen McBride, Jack Sparrow, Joseph Redfield, Kampus Production, Karolina Grabowska, Kelly, Kindel Media, Ksenia Chernaya, Mikhail Nilov, Miguel Á. Padriñán, Mike B, Monstera, Nicole Michalou, Pavel Danilyuk, Pete Wales, pickarick, Pixabay, Polina Tankilevitch, Pressmaster, RODNAE Productions, Ron Lach, Sora Shimazaki, Steve B, Thirdman,Tiger Lily, Tima Miroshnichenko, Tom Fisk, Tony Schnagl, Vlada Karpovich, Yan Krukov, Yaroslav Shuraev

#atari #atari2600 #roadto10k
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Hello, Brazilian here. The reason for the "Portable Atari" being an "Educational Vídeo Game" (Like that, in English) was actually a trick to avoid higher taxes. At the time, video games were considered toys under the market laws, and toys paid A LOT in taxes. So they released it as an Educational device, which had very low taxes.

Edzward
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Homebrew developer here. Nowadays 32k is what I'm most comfortable working with: especially when trying to fit in high res title screens, password systems and ginormous levels. Been working on a 128k title but lots of moving parts to think about. Videos like this help keep me motivated!

GconduitYTubeAccount
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The folks who made games for the 2600 back then were absolute wizards, the things they pulled off on a machine that was basically just designed to "play a mean game of Pong" are nothing short of amazing and I think that's the beauty of that console. Solaris is practically put together with nothing but visual trickery, probably more than any other 2600 game.

robintst
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I was a programmer assistant for Fatal Run 2600 and 7800, brings back a lot of memories :)

MrSkoobydoo
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A ton of Atari 2600 games REQUIRED the manual to play. They couldn't teach you through tutorials since there wasn't enough space. FatalRun has its flaws but with the manual at your side you can have a lot of fun. I have an old tablet with manuals loaded up to help play first and second gen games.

JosiahGould
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Fatal Run: "You really just gotta figure this all out on your own" or, you could just read the manual that was included with the game! That's why they made it. Scans of it are easily found online nowadays too.

_Bit
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Solaris was so impressive to me. I never got tired of seeing the warp sequence and I loved how big the world map was.

BalancedSpirit
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Grew up with Solaris. The levels and universe to explore were huge for it's time, even compared to a lot of NES games that were released during that time. Never finished it, as it is kind of convoluted. But still, lot's of great memories with that game!

FeralInferno
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The most technically impressive 2600 game is Pitfall 2: Lost Caverns. It used an extra chip that allowed it to have a music soundtrack while you played. It also had very beefed up graphics compared to Pitfall. Matter of fact Pitfall 2 on 2600 is a much better game then Super Pitfall on NES which is wild. It's the only game that looks and sounds better on Atari than on NES. This just shows what a great game designer David Crane was. I played a ton of hours of all 3 games Pitfall, Pitfall 2 and Super Pitfall. Yes, I actually loved Super Pitfall on NES even though most people hate the game but I have to admit the 2600 Version is better.

Wallyworld
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I definitely feel like Fatal Run expected you to have the manual on hand - MANY old games did! Saves space on the cartridge for more game.

DELTARYZ
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I grew up with a 2600. I remember finding Solaris in the discount bin at the toy store in the mall. The game blew me away. Played it all the time. It had everything and I'm still shocked at how this was done. Excellent programming!

nlocarz
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Back in 2016, I was inspired by Secret Quest, and showed off a proof of concept on AtariAge for a more detail-rich Zelda clone, running in only 4KB.

The dungeon had a simple 3D perspective, complete with a proper brick texture on the walls. I had also done some mockups for an overworld, but they never made it into the ROM.

Unfortunately, my publisher at the time wasn't interested in the project, and the display kernel that I had developed, was used for a totally different game...

DanTurner-xz
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Woa I've never guessed the 64KB Atari 2600 game was a Brazilian game.
Btw Hello from Brazil 😂👋

lancelnce
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For a 70s-era console with a stripped-down version of the MOS 6502 CPU, and only 128 bytes of RAM, it sure got a lot of mileage. And even today, people still using it to make new games and impressive demos. This little machine accomplished so much.

Akira
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Thanks for taking the time to show and explain.

The many many limits of the 2600 caused some real challenges for programmers!

techdistractions
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As many games of that era, Fatal Run had a manual. So those bars are perfectly described there.

vadnegru
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Solaris is a Masterpiece. I was so impressed when i first saw it.

TheDevi
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I was watching your Atari/Sears Telegames video, and I remembered a jingle from an Atari commercial out of nowhere. I started singing the line “Under 50 bucks (50 bucks?!). Now isn’t that nice?”
I clicked on this video, and you included a clip from that very song/ad.
Well done sir! You’ve blown my mind (and you make great content.

molae
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That Dynacom controller for its Atari 2600 clone on 9:22 (in both colours) was THE BEST joystick for the 2600 ever assembled. Since it used the same connector as Atari's, you could just plug it into a 2600 and start playing. It was very sturdy and the controller of choice for most Brazilians while playing Decathlon. I still have mine to this day.

jonpirovsky
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It might not have been the biggest in terms of file size, but _by far_ the most complicated At2600 game I can think of, would be Space Shuttle. So many mechanics, and it literally uses every button and switch on the console deck (except for the On/Off switch of course) for actual in-game controls. It was just simply crazy.

Dhalin
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