How To Defeat Crucible Knight - Elden Ring

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How To Defeat Crucible Knight - Elden Ring

The crucible knight was an incredibly tough fight, but in the end very satisfying to take down. Those that enjoy using spells in Elden Ring will be rewarded by this fight with a very cool spell called Aspect of the Crucible: Tail. This spell is a melee range AOE that damages all enemies nearby for a pretty decent amount of damage.

The Golden Order has been broken. Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.
In the Lands Between ruled by Queen Marika the Eternal, the Elden Ring, the source of the Erdtree, has been shattered.
Marika's offspring, demigods all, claimed the shards of the Elden Ring known as the Great Runes, and the mad taint of their newfound strength triggered a war: The Shattering. A war that meant abandonment by the Greater Will.
And now the guidance of grace will be brought to the Tarnished who were spurned by the grace of gold and exiled from the Lands Between. Ye dead who yet live, your grace long lost, follow the path to the Lands Between beyond the foggy sea to stand before the Elden Ring.
And become the Elden Lord.

Elden Ring is an action role-playing game played in a third-person perspective with gameplay focusing on combat and exploration; it features elements similar to those found in other games developed by FromSoftware, such as the Souls series, Bloodborne, and Sekiro: Shadows Die Twice. Director Hidetaka Miyazaki explained that players start with a linear opening but eventually progress to freely explore the Lands Between, including its six main areas, as well as castles, fortresses, and catacombs scattered throughout the open world map. These main areas are interconnected through a central hub that players can access later in the game's progression—similar to Firelink Shrine from Dark Souls—and are explorable using the character's mount as the main mode of transport, although a fast travel system is an available option. Throughout the game, players encounter non-player characters (NPCs) and enemies alike, including the demigods who rule each main area and serves as the game's main bosses.

Combat in Elden Ring relies heavily on character-building elements found in previous Souls games and related intellectual properties, such as calculated and close-ranged melee-based combat with the use of skills, magic abilities, as well as blocking and dodging mechanics. Elden Ring introduces mounted combat and a stealth system, the latter being a core gameplay element from Sekiro; these features are expected to encourage players in strategizing their combat approach with each unique enemy they encounter. The game makes use of a player character stamina bar after being absent from Sekiro, although its overall influence over combat was reduced compared to previous FromSoftware games that utilized it. Unlike in Sekiro, resurrection mechanics after in-game death are not available; however, some elements were added to ensure players' progression within the game.

Miyazaki stated that the customization in Elden Ring would be richer, as players are able to discover different skills through their exploration of the map instead of unlocking skill trees as in Sekiro and differing from the pre-fixed weapon skills of FromSoftware's previous games. These skills are interchangeable with a large variety of weapons which, alongside equipment, magic abilities, and items players can craft using materials found within the world, can be used to customize the player character.[4][6] The game also features summoning mechanics, where players can summon a large variety of collectible spirits hidden throughout the game's world map, including previously defeated enemies, as allies to assist them in battle. Similar to the Souls series, the game's multiplayer allows other players to be summoned for cooperative play.

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This is the most infuriating enemy I’ve ever run into in a souls game.

doubleavlogs
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I have 2 perpectives of this boss, one when I was a samurai, it was very hard and I was lvl 64, then when I was a wrench pure magic build, much much easy at lvl 52, the black fire do wonders against him, people who say is one of the hardest and bad design bosses in the game, are just shocked for the first impresion, after get enough experience as a player, this boss is not that horrible.

FreakGeSt
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I never fought this guy the beginning, only when he reappears in the mid to late game areas. As a melee character he's incredibly easy. If you can dodge common great sword/shield gold knights or the Misbegotten, you should be able dodge all of his attacks. He's very easy to parry and as long you dodge his follow-up tail attack all his phases are basically the same. However, I believe he's the hardest early game boss fight in the entire game. He 2 shots and if you're scared to get in close, rightfully so, this becomes a 7 minute long endurance fight. Although I hated him at first, dodging and parrying him whilst hugging him is very fun.

uyeah
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That flying spell I have a feeling you can get it but it’s hard to find

MrKrazyBell
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Why the fuck would they put a boss harder than the fume knight in the starting area. this game has a serious problem with balance

brucelee
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Fuck this boss. Much easier to kill if caster.

jeremiahclark
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quite possibly the worst designed boss in a fromsoft game

megszentsegtelenithetetlenseg