What is The Most OVERPOWERED Item in WoW History?

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In this video, we're diving into the 10 most overpowered items in WoW history. From Classic WoW to Dragonflight, these game-changing items have left a lasting impact in WoW.

#wow #worldofwarcraft #warcraft
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Here's one that doesn't get mentioned much: Druid's T1 healing set. Back in WotLK, Tranq had a talent that reduced its cooldown by 60% and threat by 100%. The Cenarion 8 piece bonus reduced Tranq's cooldown 50%. These were additive. Combine with Orb of Clarity, which could proc on any tick of Tranquility, and you had threatless, cooldownless, free mass AoE healing, you just had less spellpower than normal and couldn't move much.

But, of course, no one pays attention to the healer. I had people telling me I needed to manage my threat better when a freshly spawned mob noticed the 0 aggro spell and hit me first. Nobody really cared a Druid was pushing out massive AoE, to the entire group, instantly patching loose damage to the entire party at all times. Only once in hundreds of dungeons did a Rogue stop and ask "wait, how are you doing that?"

BlueShellshock
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Demonology warlocks was actually even as insane if not more than affliction, due to Doom spawning a Wild Imp on each tick that did a crit.
Maining a warlock in Pandaria was something. Millions of health, green fire, insane trinkets. So much fun.

dkseen
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God dang diamond flask is the whole reason I quit the priest I leveled for classic as an alt. GM asked me specifically to level a priest to heal for split runs, then every ZG raid when I was trying to gear it to do higher tier split runs, all the warriors would take all the healing loot for the flask set even if they never tanked. Eventually just said screw it, that character is still level 60 somewhere on whatever server it ended up on.

flithbrin
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The Earthshaker for DK tanks. The proc was still working in BFA. It made visions ridiculously easy because it has a chance to proc on every mob hit. But stuns all the mobs. 20 mobs=20 x chance to proc. So it just kept them all stunned.

drd
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One thing you missed with the soul capacitor was that it snapshots damage without taking into account item level squish. You could drop a farmable critter and hit it when you went into storing damage. Then unleash squished damage on raid bosses. Used this on archimond once to do like 30% of his hp.

seanjohnson
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Oh hey, that's me in the Feral Druid clip fighting Ragnaros! :)

Matt-wohs
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the fact you knew about enti's quenched blade is incredible. i had one of those back in the day and trying to sell it was a nightmare, people thought i was trolling saying how broken it is lmfao

jaylr
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Some OP items from TBC Classic and WotLK Classic. I am not sure if they were used back in the day, but most likely they were.
1. Dragonspine Trophy (TBC). Trinket from Gruul and it was BiS for melee classes for a very long time, maybe even in Sunwell. I remember we were farming it even in P3 (Hyjal and Black Temple) and it cost a lot of gold in GDKPs.
2. Figurine of the Colossus (TBC). This item was not even used in raids, but it was OP because you could solo Stratholme on your paladin and make gold. Hundreds of players have been doing it and all of them had this trinket, myself included. It was invaluable on P1 and P2 when you didn't have bling-bling gear but wanted to earn your gold in a honest way.
3. Soul Preserver (Wrath). This item was dropped in normal Culling of Stratholme 5-man dungeon, and it was broken on Holy Paladin and other healers. It saved you so much mana it was insane, it was probably the only 187 ilvl item that was used on first Heroic Lich King kills in the ICC race.
4. Gnomish Battle Chicken (TBC). If you do a 1-2 minute ritual before pulling a boss, it would give melee classes 20% haste for 5 minutes. It was like mini-heroism. It was so busted, Warcraftlogs banned the use of this item and invalidated any parse where it was used. It probably worked in Vanilla as well.

de-so
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Soul Capacitor was hilarious on the trash before Kormrok in Hellfire Citadel in Warlords of Draenor. The trash would apply a debuff that would mind control a random player when it expires. If you timed your Soul Capacitor properly, you could charge it up and then jump to the mind controlled player, immediately killing them. I did this on my rogue with shadowstep.

MinisculeBug
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Great video! The Lei Shen trinket actually got nerfed for warlocks because of demo, not affliction. At the time, if the DoT "Doom" Crit, you'd spawn an imp. Since you could snapshot the DoT with 100% crit chance, you'd quickly have an imp army and be topping the meters.

austinfair
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This really took me down memory lane, man... holy cow.

Also the Withered Jim absolutely destroyed me. 10/10.

Ziploc_Wonder
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Best way to use Soul Capacitor back in the day:
1. Give it a combat rogue with around 75% multistrike
2. Soul Capacitor procs on raid pull (cause thats how on hit trinkets worked)
3. Use the legendary dps ring
4. Funnel the Soul Capacitor into the ringm then funnel the ring into the second soul capacitor proc.
5. Profit

Obsidianen
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I feel like you need the honorable mention of the Dagger off Rend UBRS and the Mace off Kaelthas in The Eye. The dagger gives 3 seconds 100% crit. The mace makes chance on hit to restore focus, each fan is a separate hit. Rogue that was fortunate enough to acquire both had more aoe damage with Fan of Knives then any class, and could infinitely spam it.

Krytren
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Its really nice of you to add footage of a feral druid raiding in classic

carde
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Good stuff. There are some more items out there that deserves recognition too. During early BfA the twink community learned of some rare items that had no level requirement as well; a 2h weap, a plate boots, and some rings. Might have been more as well.

Funny thing about these items is that the fix Blizz put out was to pretty much make a new set of the same items, on a different ID, meaning that the ones people had gotten in that early Window remained wearable for the entirety of the expansion. SL's leveling reboot of course fixed the problem, but for a while warriors in lowbie BGs (prior to the xpon xpoff split) could one-shot even twinked out people through the insane Stat bonuses of these items. So that was a unique circumstance where the problem was never actually fixed.

These items aren't well-known though.

omologo
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IIRC, in MoP there was a ilvl 480 version of the miniature winter veil tree that was equippable at level 80, such an overpowered twink weapon. Not to mention that PvP gear at this point in the season was 491 when upgraded 2/2.

andrewalexb
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I fucking LOVED the Gavel of the First Arbiter. I swapped back to my main Unholy DK in Shadowlands after trying out Warlock for an expansion and I had to sit my guild down and explain to them why it was that I absolutely needed the first Gavel that dropped from Heroic - there was a neat interaction between the Gavel and Unholy's tier set where you'd have a 10% minion damage increase passively that would jump up to 40% if Soul Reaper was triggered. It was meant to help with execute phases, but the reality is that you could Soul Reaper the add that the Gavel spawns, immediately killing it and giving you an additional 30% damage during your opening burst window. The increase was high enough that it would take several minutes for others to catch up once your damage fell off.

KEHEffC
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Back in the MoP era, the Felstriker Daggers that dropped from Rend in the Blackrock Spires could be used by any Melee class with lots of DoTs too too and its proc would work pretty similar to the Unerring Vision of Lei Shen. Being a Classic junkie, i had spoken about these Daggers to a friend who managed to drop 2 of them and used on his Rogue. The procs had a very short cooldown and each dagger procced individually one after the other, meaning his attacks were always critting and hitting, his poisons were also always critting and he was dealing massive damage in PVP with them.

I also had some fun of my own with the Earthshaker Mauls from Molten Core, back in the Cata era to mid MoP as i would often carry a pair of these to Tol Barad. The Mauls had a chance on Melee hit to knock down and stun for 1 second every enemy in a small range around me and i would at times jump in the middle of the Horde players and spam Whirlwind causing the Maul to proc multiple times in a row, completely incapacitating the Horde players for a wile and giving my team the advantage.

Later in late MoP, Blizz added the feature for lower level gear to slowly lose their effects as the player leveled up and fought stronger enemies, the Daggers and my Mauls were no longer proccing on players so me and my friend put these classics aside to rest.

BiancaRoughFin
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the reason why the arcano crystal was so strong is because secondary stats scaled much better than main stat back in legion. nowadays the arcano crystal wont be a strong competitor since main stat scales much higher again. no matter that the overall amount of stats was higher. in fact secondaries scaled so strong, that the base line arcano crystal was still BiS or atleast a strong alternative in the last tier in legion. being more than 100 ilvl lower than other trinkets

SchonKevin
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Maybe since Cata is launching a Cata OP item vid? I know Souldrinker was super strong for Prot War and it then meant your HP converted too damage/healing. So stacking stam just meant more damage. As a tank this got silly and meant Last stand/rallying cry were now offensive CDs. Definitely made you a raid boss with some consistent damage/healing from constant procs of Souldrinker.

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