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Practical VEX Codes for Houdini: Tips and Techniques
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1. Animating Grayscale Color
This VEX code animates grayscale colors from black to white. You can control the speed and distribution of the animation with sliders. Use this code to create dynamic color effects where the grayscale value changes over time.
2. Color-Affected Velocity
This code modifies the velocity of particles based on their color. Adjust sliders to control how different colors impact particle speed. Ideal for creating effects where color influences motion.
3. Deleting Points by Velocity
With this VEX code, you can delete points with a velocity below a certain threshold. A control slider helps set the cutoff speed for deleting points, managing your point clouds efficiently.
4. Falloff Mask Based on Age
Generate a falloff mask that transitions from white to black based on the age of points. Use a ramp to control the transition, perfect for gradual fades and changes in your simulation.
5. Noise and Gravity on Polylines
Apply noise to polylines with an added gravity effect based on the curveu attribute. Control the amount of noise and gravity with sliders to adjust movement and appearance.
6. Advanced Attribute Transfer
Transfer attributes between geometries with detailed controls like radius, max count, and distance threshold. Includes a kernel function for smooth blending, useful for precise attribute management.
7. Scaling Points by Age
Adjust the scale (pscale) of points based on their age. Use a ramp to control how the scale changes from a minimum to maximum value over time, ideal for effects with dynamic size changes.
8. Moving Points to the Nearest Surface
Move points to the nearest position on a surface from a second input geometry. Includes a ramp to control how points approach the surface, allowing for controlled adjustments.
9. Noise and Gravity with Curve Control
Add noise and gravity to polylines with effects controlled by a ramp based on the curveu attribute. This code enables complex, dynamic changes on your curves.
10. Precise Attribute Transfer with Elendt Kernel
Transfer attributes using the Elendt model with controls for attributes, distance, radius, and blending. This advanced VEX code allows for detailed and accurate attribute transfers.
These VEX codes provide powerful tools for enhancing your Houdini projects with precise control and dynamic effects.
#blender
#Houdini
#houdinitutorial
#unrealengine
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amazing how houdini is used for feature movies and block buster movies by creating yop notch stat of the art visual effect.
#houdini tutorial, #houdini fx, #houdini rbd, #3d, #3d software, #animation, cg, #cg software, #cgi, #constraints, #destruction, #dynamic, #feature film, #fracture, #fracturinf fx, #fx, #houdini, #houdini 18, #houdini 18.5, #houdini 3d, #houdini boolean, #houdini course, #houdini fracturing, #is houdini hard for beginners, #material fracture, #metal bending, #mograph, motiongraphics, #rbd, #rigid body dynamics, #sidefx, #sim, #simulation, #vfx, #vfx software, #visual effects, #photography, #godox, #photography, #canon, #home studio, #lights, #behind the scene, #canon 5d mark iv, #canon lens, #shadows, #image, #lightrom, #adobe,
Support me on my pages:
1. Animating Grayscale Color
This VEX code animates grayscale colors from black to white. You can control the speed and distribution of the animation with sliders. Use this code to create dynamic color effects where the grayscale value changes over time.
2. Color-Affected Velocity
This code modifies the velocity of particles based on their color. Adjust sliders to control how different colors impact particle speed. Ideal for creating effects where color influences motion.
3. Deleting Points by Velocity
With this VEX code, you can delete points with a velocity below a certain threshold. A control slider helps set the cutoff speed for deleting points, managing your point clouds efficiently.
4. Falloff Mask Based on Age
Generate a falloff mask that transitions from white to black based on the age of points. Use a ramp to control the transition, perfect for gradual fades and changes in your simulation.
5. Noise and Gravity on Polylines
Apply noise to polylines with an added gravity effect based on the curveu attribute. Control the amount of noise and gravity with sliders to adjust movement and appearance.
6. Advanced Attribute Transfer
Transfer attributes between geometries with detailed controls like radius, max count, and distance threshold. Includes a kernel function for smooth blending, useful for precise attribute management.
7. Scaling Points by Age
Adjust the scale (pscale) of points based on their age. Use a ramp to control how the scale changes from a minimum to maximum value over time, ideal for effects with dynamic size changes.
8. Moving Points to the Nearest Surface
Move points to the nearest position on a surface from a second input geometry. Includes a ramp to control how points approach the surface, allowing for controlled adjustments.
9. Noise and Gravity with Curve Control
Add noise and gravity to polylines with effects controlled by a ramp based on the curveu attribute. This code enables complex, dynamic changes on your curves.
10. Precise Attribute Transfer with Elendt Kernel
Transfer attributes using the Elendt model with controls for attributes, distance, radius, and blending. This advanced VEX code allows for detailed and accurate attribute transfers.
These VEX codes provide powerful tools for enhancing your Houdini projects with precise control and dynamic effects.
#blender
#Houdini
#houdinitutorial
#unrealengine
support me on Paypal:
Join this channel to get access to perks:
my patreon:
my Gumroad:
My ArtStation:
amazing how houdini is used for feature movies and block buster movies by creating yop notch stat of the art visual effect.
#houdini tutorial, #houdini fx, #houdini rbd, #3d, #3d software, #animation, cg, #cg software, #cgi, #constraints, #destruction, #dynamic, #feature film, #fracture, #fracturinf fx, #fx, #houdini, #houdini 18, #houdini 18.5, #houdini 3d, #houdini boolean, #houdini course, #houdini fracturing, #is houdini hard for beginners, #material fracture, #metal bending, #mograph, motiongraphics, #rbd, #rigid body dynamics, #sidefx, #sim, #simulation, #vfx, #vfx software, #visual effects, #photography, #godox, #photography, #canon, #home studio, #lights, #behind the scene, #canon 5d mark iv, #canon lens, #shadows, #image, #lightrom, #adobe,