This Item FORCES You to Raid EMPTY BASES in Rust

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► Hello! In this video, I will discuss an item that can completely change your approach to loot protection during raids in Rust. Don't forget to like the video and leave a comment, and enjoy watching!

► Timecodes:
0:00 - Introduction
0:31 - Alarm Systems
3:20 - Door Management
5:16 - Smart turrets
7:42 - Traps
8:20 - Smart Loot Rooms
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Need to add a tape recorder to the loop, so you can hear all the raiders cursing at empty boxes! Genius ideas man!

spl
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Your videos are so high quality, you need to make more please! Also thanks for the circuits will be using them ASAP

quandaledingle-sums
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Consider making external triangle bunkers and using the last scheme, use the glitch where the pipe runs trhough the wall. That way u can have more that 6 hqm walls to blow and not that expensive to make. Also with turrets u can set them for when an hv rocket goes off they all close(the garage doors on the turrets), but when real rockets go off they open, essentially forcing out least 3 real rockets per turret .

purpleturtleplayz
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Thats something new i never though about it. Thanks!!

DonPavardenis
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I’ve been doing the auto moving loot when a raid starts for awhile, I just use heartbeat sensor for when someone enters a certain room it moves everything to a sealed room but doing it with seismic sensors looks to be even better

TheGunBench
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you are in another level, smart and giving the content that we really want. Rust is plagued of click baiters and trash content videos sadly

Espinete
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Woah these had some really good ideas the funny flaw would be raiders could move your loot around using explo anmo lol

ghostface
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Have two bases that could transfer and auto sort loot, had the thought to implement the seismic sensor to auto dump loot in event of raid. I knew it was possible but didnt kmow how. Amazing!

ghostlandered
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I have it set up where the alarm goes off it sucks all the good loot into a pixel bunker that as a gap big enough to run pipe through it cost an additional 16 to 32 more rockets and i have 3 to 6 of them. The base and the pixel bunkers is on my page but the sensor system is not added to it but smart switches are.

Mr.Nobodylive
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So a enhancement to this is you can build the loot rooms so the loot runs threw the walls up to the higher segments seamlessly, meaning its hard to find everything. The problem for most base raids is the fact that its easy to go vertical compaired to down. I personally like to build the TC in the base in the center in a gap where you can look threw the cracks to the TC. Often they just expect foundations to be a thing and raiding by foundations just doesnt make sense expense wise. So you can rig the base to have a hidden TC and just run a special pipe to hide the highest value materials in the bottom with the TC, you can rig up power switches in hidden segments of the base to switch the direction the loot travels.

1) Its a way to use Map Gen and hard to use locations to there best advantage.
2) its highly secure and unless a lot of detail is paid attention too its hard to list loot conditions. Base designs using this concept allow you to freely use items in your base as tricks to hide loot.
3) You can increase loot room storage by placing items that hold other stuff, such as tuna can lamps for storing lowgrade. it allows you to use wall space to place a stack of 500. Yes its lootable but otherwise you have tons of un-used space.


If you use Elevators you can hide the plumbing on both sides as a seamless transition allowing you to quickly move between floors as well as hide stuff under it. Top this off you can also make bunkers that allow you to get more use of special corners and traps. For example I once made a base using half walls, a neat trick I used was to place windows between floors and where you plan to make jumps, place them expecially in the areas you use triangles and place a campfire at the edge of the triangle to make the jump really janky, you can then place bear rugs bellow and above. When the enemy tries to jump from platform to platform its hard to move and you can tie trips to open windows and introduce the oponent to a 4 shot barrage of close quarters shotgun traps. My best was a 5 stage jump up with 4 cross-firing bunkers each window had a over and under, giving me 40 shotgun traps to work with causing massive casualties. This is also the base that where they died at the base had the loot room with the TC and core loot under that basically. I also made the jumps wood meaning that if they blew up the wall area they had to use ladders as well.

As far as that base went they used Heli to attack the base repeatedly because I didn't think that threw. But generally it was a well and good design cause. The foot print is rather small. Being 1 Square and off each side of the square you add 2 triangles and then a square to make a octagon. If you do this you can do quite a interesting design. It might make a good video for showcasing some methods if you want to get wild. I've never done massive base concepts but I try to incorporate terrain as a mechanic to base designing. I'd love to see you make a "Hidden" loot room under the base. Would be interesting to see your building as well cause I just got your video as a recom and I'm hooked seeing the content you create! Best of wishes!

joshuaturcotte
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Would love to see a crazy bunker base with the last concept!

garlicwater
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There are ways to get higher throughput in these industrial chains. I belive if you connect 4 storage adaptors on the same box to each other it will 4x the throughput so you could move loot faster. Worth testing

benjaminscrogins
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Wtf this is genius your deserve more views

mohamedfares
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Great vid man, keep this shit up your gonna blow up soon

bigboihudson
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Imagine you just doorcamped some dude and he’s full dead and on timer with all doors open and you’re about to go deep, then somehow the doors close while he’s still dead.

odstethan
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Or u can just use a heart beat sensor to trigger the industrial conveyor. I did this and it would transport boom to a conpletely different base.

Bloo
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Hi Anton, I like your content! Would you consider doing a sponsored video? Let me know if you're interested.

rvcuipx
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Please make a video of you playing vanilla

Filip_Z
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"This Item FORCES You to Raid EMPTY BASES in Rust" or just not fucking offline every single raid you do. ONLINE PEOPLE

loogi
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I think placing pipes through walls has been fixed, no?

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