Vectorman 2 (Prototype) - Unfinished/Objectless Levels Playthrough

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On The Video That I Covered The Scrapped Quicksilver Lake/Reservoir Levels In The Vectorman Prototype, I Said In The Description, "If I Would Ever Do Another Video On This Prototype, It Would Probably Be Covering The Unfinished/Objectless Levels That Would Eventually Be Fleshed Out As Of The 08,15,1996 Prototype". Since I Have Absolutely No Idea What To Upload Today, I Should Make A Video About The Unfinished/Objectless Levels In The Earliest Vectorman 2 Prototype.

0:00: Planet Fall.
In This Stage, Vectorman Starts At The Top Of The Stage (Just Like In The Final When Vectorman Flies Down The Stage While Shooting Enemies). The Level Lacks Music, Enemies And Photons And Utilizes Placeholder Graphics (It Seems That The Developers Had Just Started Working On This Stage Due To It Looking Like The Prototype's Test Stages) Like The Test Stages, This Level Lacks A Name (It Was Given The Name "Geronimo" As Of The 08,15,1996 Prototype).
Beating The Stage Takes You Back To The Title Screen.

0:19: Lava River.
The Stage Was Named "Fire Walker" In This Prototype Until It Was Changed To "Fired" As Of The 08,15,1996 Prototype.
This Stage Contains Some Hard To Reach Photons, Moving Platforms, Some Breakable Walls And Functioning Lava. A Noticeable Thing In This Level Is That The Prototype Version Is Much Shorter Than The Retail Version.
This Stage Plays An Early Iteration Of The Credits/Reclamation Center Theme.
Beating The Stage Takes You To "Scene 2 - Stuck In The Bog" Which Itself Had It's Name Changed To "Bog Jam" As Of The 08,15,1996 Prototype.

1:19: Lava Falls.
An Extremely Early Version Of "Scene 6 - Magma P.I.".
Just Like Planet Fall In This Prototype, The Level Lacks Music, Enemies And Photons And Utilizes Placeholder Graphics. The Most Noticeable Thing In This Stage Is The Background (It's Background Depicts That Of A Sketched Volcano Meaning That This Stage Was Probably Going To Take Place Outside Of The Volcano Instead Of Inside Like In The Final).
Like Planet Fall And The Test Stages, This Level Lacks A Name (It Was Given The Name "Magma PI" As Of The 08,15,1996 Prototype Until Being Changed To Have Two Periods In "P.I." As Of The 08, 26,1996 Prototype).
This Stage Is Unbeatable By Normal Means.

2:15: Foggy Caverns.
It Seems That This Level Was In The Same State Just Like Quicksilver Lake/Reservoir.
The Stage Was Named "Night In The Cave" In This Prototype Until It Was Changed To "Mist Chances" As Of The 08,15,1996 Prototype.
The Stages Contains Some Photons, Breakable Walls, Platforms And An Extremely Huge Time Limit (Probably For Testing).
The Level Layout Is Completely Different Than The One In The Final (With Vectorman Taking A 5 Second Drop Instead Of A 2½ Second Drop Like In The Final).
Like Most Bare Bone Stages In This Prototype, This Stage Contains No Music.
Beating The Stage Takes You Back To The Title Screen.

4:41: Shadow Boss.
The Stage Was Named "The Shadow Knows" In This Prototype Until The Word "Knows" Was Changed To "Nose" As Of The 08,15,1996 Prototype.
Here, The Stage Uses A Different Tileset And Palette Than In The Final (Having A Much More Blue Atmosphere).
This Stage Contains Only One Powersac And Many Breakable Blocks Unlike The Final.
The Boss Itself Had A Different Design In This Prototype (It Was Changed As Of The 08,15,1996 Prototype).
This Stage Plays An Early Iteration Of The Credits/Reclamation Center Theme.
This Stage Is Unbeatable By Normal Means Since You Can't Harm The Boss.

5:34: Tornado.
This Stage Almost Resembles That Of The Final Version With Some Differences.
The Stage Was Named "Blown Away" In This Prototype Until It Was Changed To "Shout And Twist" As Of The 08,15,1996 Prototype.
In The Final Game, Vectorman Moves Slightly Because Of Wind, In The Prototype However, This Doesn't Happen.
The Stages Contains One Single Photon, One Single Platform And Breakable Blocks.
A Noticeable Feature Is That The Background Is Different Than The Final Having Canyon Structures And A Brown Tornado.
This Stage Plays The Options Theme From The First Vectorman Game.
There's An Oversight Where If You Shoot Anywhere In This Level, The Cycling Palette In The Background Resets.
Beating The Stage Takes You Back To The Sega Screen.

9:18: Tank Level.
Possibly An Early Version Of "Scene 19 - Tank You".
The Stage Was Named "Tanked" In This Prototype.
This Level Only Contains Breakable Blocks.
This Stage Has A Unique Background That Almost Resembles That Of The Background Of The First Stage Of The First Game.
This Stage Plays The Options Theme From The First Vectorman Game.
This Stage Is Unbeatable Due To The Game Crashing Upon Reaching The Goal.

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I loved every moment of this.this here is an important piece of gaming history.

fredricorosenfield