How to Lock Cameras to Rooms & Easily Switch (Without Code) - Unity + Bolt + Cinemachine Tutorial

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In this video, I show how to setup multiple cameras in a scene that lock to a room and transition smoothly when the player enters and exits.

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DUDE ARE YOU KIDDING ME??? This is BRILLIANT. I've been searching high and low for this kind of functionality on my bolt game. Simple and straight to the point. YOU ROCK.

pianoatthirty
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very interesting tutorials, thank you! :D

_Garm_
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You have single handedly allowed me to continue my passion project making a metroidvania. I thank you immensely

vinyldash
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Well idk how about you but for me the bolt is unavailable, cannot install it

martyl
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Your tutorials are pretty easy to follow. I'm having trouble with the super units you found in other places, specifically the Component Get Tag node in the Enter/Exit trigger. Would be super helpful when running the game to show the flow graph to we can see what is supposed to be passed. Also wondering how exactly the Output is set up for that super unit. Particularly the Object Value Output.

dmcknight
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this seems to be helpful but its kinda outdated, and bolt is not available anymore and i cant get it. is there any other way to do it?

Lhow
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No there, great tutorial.

But how do I do it between scenes?

Quadinian
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I can’t figure out how to switch to a different camera when I click on a button, I just have 2 cameras and I made it so that when you click the button, it destroys the first one using the “Destroy Unit” in bolt, then it auto switches to the second camera which is the the camera used for my settings menu, then I couldn’t figure out how to spawn the camera back, I usually use the “instantiate” bolt unit but it didn’t work so I made it so when you click back, it just reloads the scene which puts the camera back, but for some reason when the scene reloads, everything is super dark for some reason, I don’t know how to fix it

DARK_AMBIGUOUS
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Great video, good job!
I had a problem when the slide or crouch capsulle collider was active or inactive in the "on trigger enter and exit" event, the flow runs every time and my camera starts to blink and shake (enabling and disabling the virtual camera in a very short time).
I needed something to disregard the "enter and exit" every time my player changes collider... but I still don't know how to do that. ;~~~

pinatranaves
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First comment!

I heard that Megahertzs walks up to the first commenter and kisses them passionately :)

cobaltium
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I think they've changed a lot of things since this video was posted cause I can not find "Input" and "Output" thingies :(

eugenebezpalko