Is It Possible To Create Logic Gates With Satisfactory Priority Power Switches?

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Is It Possible To Create Logic Gates With Satisfactory Priority Power Switches?
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Today we're seeing if it's possible to create Logic Gates in Satisfactory using the priority power switch.

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About: Satisfactory

Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!

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Did we create a logic gate and if so what type is it?! Also is this something you'll be using in your factory?

TotalXclipse
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You've created more of a Single-Pole Double-Throw (SPDT) Relay then true logic. All it's missing to be true logic is some sort of sensor that can flip the switch for you. Personally I'd like to see them revamp the programmable splitter and make a programmable merger to do this. They could even make them a powered item and I'd be happy with that. But yeah, some sort of sensor item to determine state is what's needed.

jp-nypd
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It would be great for space elevator parts, something that you only need so much of and then can turn off. It could also be for an explosives factory that needs only occasional use. Finally it can be used for back up power generation. Say you are using coal for steel and the power goes down it can divert to a coal power plant for extra power.

wild_lee_coyote
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There are a lot of more-or-less correct responses here. What you've created is actually a 2-WAY DEMULTIPLEXER, a circuit with one input, two outputs, and a select bit. The select bit determines which of the two outputs the input is routed to.

aerophage
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🤔 This could be interesting to apply to a space elevator parts plant, allowing for easy switching of your production to meet the next tier goals.

watchtowerdragon
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1:51 neither. This is just a binary switch (a single bit)
Or and xor compare two switches to get an output.

so these are not logic gates. You need to be able to compare two signals to get logic.

2:13 this is closer to logic. You can do this with 3 switches, which each switch effectively determining a left or right branch.

justinwhite
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I do something like this in my mega factory already. Once storage on basic parts fills up, they overflow into another line that makes another item with them. At some point, I'll fold in an awesome sync.

MacReflections
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If you wanted to toggle belt flow, rather than just entire factory power status, we can currently do this via truck stations. The input and output ports of the truck station’s internal storage are only connected when the truck station is powered, giving us a crude belt control system

linamishima
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there might be interesting things you can do with switches within a certain production line. for example turn off the screws so the iron plates overflow when the reinforced plate assembler overflows.
But the question is... why? I can't really see any benefit compared to splitting the initial ingots into four belts and have smaller production lines making everything at once.

johnb
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This logic gate is a not gate technically, and the good news is that with a not gate and an or gate (or a way to connect two outputs) you can make litterally every other logic gate in existence, so yea using some mergers and then specifically configuring machines to cause power grid outages we can now build fully functioning computers in satisfactory, meaning satisfactory is now technically turing complete

testsubjectlizzy
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Factorio lets you do actually do stuff like this with the circuit network. Satisfactory doesn't, and I think won't, be able to have proper logic circuitry, as cool as it might be. Satisfactory seems to be made to build factories that *just run.* Ideally everything would have the ideal ratio of things coming in, and the ideal ratio of things going out, and it *just runs.* So I've found that I only have a power failure if I do something extremely stupid, like the time I accidentally detached half of my coal plant, and then went and turned on eight particle accelerators. Good times were had by all.

thegardenofeatin
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Don't mods just do this anyway? Like wiremod or ficsit-networks ?

i know i wish it were vanilla too but i guess its not too bad all things considered?

Cygleto
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What you're showing has been possible since they added the regular switch (and even before that if you create/remove the connection between poles as a "switch".
What the priority switch has added is remote control.

You aren't even using the "priority fuse" part of the priority switch.

As to logic...
"And" gates are switches in series (they all need to be on to turn the circuit on)
"OR" are switches in parallel (any one on turns the circuit on, they all need to be off to turn it off)
"xor" can't currently be (automatically) simulated as this requires a 'not'' operation. you'd use the or approach and require the player to only enable one of the switches at any one time.

oreubens
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Hi Mr eclipse just wandering how you made a circle in a Video from a yeat ago? It was your mega storage, it was too big for the old catwalk method and I don't think the copper wire method works either so just wandering how you made such a. Large circle ty ^^

i_lunarr
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Comes up a bit short from a Universal Turing Machine ;)

michaelbauers
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One thing I am trying to understand is just how these switches work in general. I've only just unlocked oil and bought my way to cupons to unlock and make one of these new priority switches in thinking it can safeguard my coal plant as I am like... 37mw from going over my max production. This is needing me to make yet another coal plant but I wanted to hopefully safeguard the first.
Do I need two to do this? Pretty much atm I have my coal plant isolated, so its only the coal gens, the water extractors and the coal node I'm mining from all connected. From that line I have it connected to a master power switch, and that connecting to 5 more that each run a line isolated to each floor of my factory. My own circuit breaker so to speak.

Now before the 'master' switch that shuts off everything butr the coal plant, I have the priority power switch with the A side to the coal gen, and the B side to the master switch. But... is this enough? If I start going over the power I can handle will everything on B side turn off leaving A side? Or do I need 2 of these switches to do that? That is what I don't understand. Am I even using this right in the first place?

TAiiNE
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Its an interesting concept, but for it to be fully worth it, consider connecting all priority power switches, to one priority switch, of which you'd control the others through it. That way you don't want to be going from A, to B, to C, to turn any of it off. Else we might aswell use power switches in this setup.
It does grant a fully controllable factory from one point, one switch to control them all!



I see the priority power switch being of most use to ensure that your own factories that fills your power system, shuts off last, if there is any issues.
This helps mitigate any form of damage along the pipe lines or conveyor belts. As your power will continue functioning, one way or the other. As through the priority switch, you'd be indirectly lowering the required amount of power, when one factory shuts off through it, one that isn't as important to keep fully functioning for your all of your factories.

MegaGodZero
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As others said, this isn't really a gate, a gate has a single output whereas here you're switching between multiple outputs. If you want true gates though, an episode on the circuitry mod might be fun.

palpytine
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Hey Total, i like the idea of having switches to turn factories on and off. And i myself have been looking into logic gates myself. I think that in your example it can also be be done with regular switches. i build a factory once were i used containers and smart splitters to make an If/then logic gate, and it works very well. In your example i would not use it in a production line, but i would use it for the items the pioneer needs. like diverting steel pipes to make nobelisk. Or iron plates and copper sheets to make canisters. So items we need in finite amounts. But what i do like is that you are looking for new ways to build a factory. So keep it up! :)

rhonin
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Interesting idea! However i can't really see how practicable it would be.

gulgir