Ultimate Guide to Creating Stylized Hair in Blender

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Have you ever wondered how artists create these beautiful Hairs? in this video i'm gonna show you how to create stylized hair for your character in blender and give it materials and colors

▼ Real-Time Character Creation Videos & 3D Object files:

▼ Discord Server: (Share your works with me and others)

▼ You can follow me at (Social Media):

Let me know if you want any tutorial, i'll cover it in the upcoming weeks.
Leave a comment down below if you have a question :)

00:00 - Intro
00:35 - Explaining the Basics (important)
01:16 - Making the Hair Strand Shape
02:56 - Making the Back of the Hair shape
03:20 - How to shape the hair strand
03:35 - How to twirl the hair
03:40 - Adding the hair on top of the head
04:15 - How to extend the hair
04:35 - Spreading the hair on the head
08:15 - How to Create Pony tail Hair
09:09 - Making the Scalp surface (to cover up the empty spots)
09:33 - Adding the small hair
09:40 - Adding Details to the hair
10:24 - Adjusting the Lights for the hair
10:32 - Adding Materials and Colors to the hair
11:20 - Final Results
11:25 - Outro

#blender_tutorial #stylized_hair #hair_tutorial #stylized_character
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Thank you for this wonderful tutorial! Everything is SO CLEAR and I don't know English very well but here I could understand without subtitles or translator Thanks!!!

zakuroaka
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Fantastic! You taught me a lot in this short video, thank you!

the-nomad-show
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yea, i'm watching on 25% speed.
I didn't realize stylized hair could look this realistic and probably even more so. It seems like the key is in the shader. Making some adjustments to roughness (reflextivity) and subsurf make the strands appear more individualized and less anime-ish. maybe experimenting with bumps and normals for texture in the shader helps the transformation, too. idk. this will be fun to play with.
I like the techniques you showed for adding the twirls in the front and adding the smaller strands on top of the main strands leading back toward the pony tail.

I imagine you could animate the ponytail and the twirled strands fairly easily since, for example, the twirled strand is only one object. This may apply for jumping or even in a walk cycle. Seeing the ponytail swing from side to side during a walk cycle would add realism. This method may be easier to control than other types of hair relying on physics.
Nice video. Thanks

TheFuzzypuddle
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Quick, but precise. You just earned a sub my guy.


Keep up the good work.

gravemistakes
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Great tutorial! I like the fast pace for quick overview and can slow down playback for step by step if I need.

toonermator
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Good tutorial. This hair's a bit polygon-heavy, so be sure to reduce the resolution of the main hair shape (Resolution U, under the Active Spline area) so it doesn't balloon your polygon count. If you're rigging, then maybe also consider a "flat" copy of the hair strands so you can paint skin weights much easier, then transfer them to the 3D strands :)

madtwist
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There are so many bad and over complicated tutorials out there on hair.
This is not one of them.
The best I've seen yet.

HalkerVeil
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These was the best hair modeling tutorial!! :)

cosmicarts
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Awesome and simple tutorial, I love stylized hairs!!!
Thank you very much 😄
New sub 👍

Mamika_AFK
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thank you so much for this detailed tutorial 💖

cherico
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At the beginning he says "Shift+A > Curves > Path" for the Nurbs Path, then "Shift+A > Curves > Circle" for the Bezier Circle.

virgilhawkins
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Прекрасне відео хлопче) дякую за те, що ділишся цим

kadabra
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U made my life much easier...thanks for the good work 👑

psycho_codes
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Not my dumb ass trying to do it one strand at a time. This is so much easier, thank you.

aimeejohnston
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u showed me more than u think, thanks for this tutorial

INFINITY-wwov
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These types of hair are good for just still renders but can you tell us how to make hair for animation models? Maybe those hair which move automatically according to the character animation.

scale...d
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Can you do a video about the Arcane stylized hair? They seem to be using the particle hair…but stylized like what you have here.

hotsauce
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I keep seeing these tutorials here and there, they are great for HD art but I wish someone out there found out an easy way to turn some of those hairstyles into game-ready low polygon count hair meshes, so far the only effective way I find is by projecting into a different mesh painfully modelled by hand (retopo is janky with all these curves and strands.)

TioMegamanX
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Good video, thank you for the info! Gonna send it straight to my study playlist.

MacacoBugio
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Id love to see a video that takes this process into animation production, how to animate and rig this type of set up.

HelroyDelano