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Commodore 64 Redefine Character Set
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Learn how to change your Commodore 64 characters. Create your own graphics.
This video demonstrates a project i worked on back in the 90s. I was working on a way to create my own redefined characters for a text adventure I was working on called Quest for the Mad Bomber.
I also noticed that the C64 is slow at moving characters from ROM to RAM so I used an assembly routine to handle the task. After this I used DATA statements to read in my own character designs.
When the program is run, you will see the characters I had originally created. During this video however I illustrate how to graph out your own characters, calculate the bytes, and add the new change to the program.
Just in case the video is not clear on the graph, here is the row numbering you will add to each square:
128 64 32 16 8 4 2 1
Each character design is 8 x 8 (width/height). For now we will draw them on graph paper, but I hope to work on a full screen editor soon.
I hope this gets you started on creating your own maps. Eventually I want to add a sprite character and move it against my own redefined character set background.
Note: I will add the D64 link to my website later. However it is now 3:52 AM here and I'm out for the night.
Please visit the new page for VICE C64 D64 downloads
Thanks for watching.
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