🌿Farming Underground & Greenhouse Guide for Going Medieval! Environment & Sunlight update gameplay

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You can once again farm food Underground and in Greenhouses in Going Medieval, thanks to the Grated Floors added in the Environment Effects Overhaul update. This is a guide on digging and building such rooms where you can not only grow food safe from attack and bad weather but also control the temperate with doors, windows, torches and braziers while making sure plants get enough sunlight to grow.

🎪Going Medieval Guides and Tutorials:
🎪Let's plays and gameplay:

Chapters
0:00 Underground farm & Greenhouse
1:13 How farming works underground
1:37 Temperature control
1:59 Greenhouse & Sunlight
2:39 Experimenting & Optimal designs
2:50 Tree Greenhouse
3:47 Step by Step digging & building
6:47 Drawbacks & Advantages
7:18 Improved underground farm design
7:38 Drawbacks & Advantages (2)
8:02 Important: Sunstroke & Heat
8:28 Greenhouse basic design
9:06 Drawbacks & Advantages (3)
9:45 Improved Greenhouse design
10:43 Drawbacks & Advantages (4)
11:16 Effectiveness on settlement?
11:54 Ultimate future designs?

Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!

The Environment Effects Overhaul update for Going Medieval brings a ton of changes and additions to the game, but one of those in particular makes underground farming and greenhouse once again possible.

In my old video I showed you how to build Greenhouses and in my Underground village Let’s play I explained how to grow food and trees underground. But all that stopped functioning once the developers updated the game so that plants didn’t grow if the sunlight was blocked. Made lots of sense of course, but it also removed these wild gameplay strategies off the table.

Well, I am happy to say that both of these are back due to the addition of Grated Floors. These grates let in the all important sunlight while preventing hail from coming in. They come in two varieties: Wicker grated floor and Metal grated floor. The Sunlight itself has become a very important mechanic in the game with this update and let me show you on several different setups how all this affects plant growth and how you can build your own greenhouses and even grow food underground.

This here is my two levels deep underground pit made in fertile ground type called dirt, and as you can see my settlers are managing to get an actual harvest from these plants mid summer for carrots, while a whole batch of cabbage was harvested even earlier.

Besides cabbage and carrots I have planted here beets, barley and herbs as well as adding clay braziers which now have three levels of heating low, medium and high. This helps to fine tune the temperature inside these kinds of underground pits to keep the plants at optimal temperature for growing even in cold spring or autumn days, while in the summer time you get the same temperature underground as above ground.

This can all be achieved above ground too, and in greenhouses, where the main difference will be the amount of sunlight plants get, and in turn the yield from those crops.

While the Sunlight will be 100% on top of those grated floors which make the roof of a greenhouse the inside will only get about 60% Sunlight if you use full dirt wall pillars. This 30-40% difference in the amount of sunlight to normal, above ground farming, will mean a small decrease in crop yields but it is much higher than the yields you will get from plants which are grown two levels down at just 30-40% Sunlight.

Now for more optimal setups of the greenhouse and underground farming I had to experiment a bit with windows and shallower underground pits. And I also experimented with a greenhouse for trees and apple orchards.

#GoingMedieval#Underground#Greenhouse
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Lovely to see your update, and to remind me that I can do greenhouses. Year 2 for my new village has been one of recovering from the first, and I expect to start year 3 with a surfeit of seeds and crops so I can start planning ahead.

Jules_Diplopia
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The temperature changes have radically changed storage options in that ice isn't nearly as effective in preserving food and seeds. You can no longer maintain freezing or below freezing temperatures anywhere, even deep underground with ice. One of my fields of each crop type has to be set to flowering or gone to seed to insure enough stay alive for the next growing season. Digging a deep storage space all the way to bedrock and covering it with dirt piles in alternating layers of dirt and storage seems to work fairly effectively in preservation, but it's a constant struggle to keep up with the constant deterioration of ice and crops.

The addition of dirt pillars has meant that I save my more expensive and time consuming materials, like clay bricks and limestone bricks, for exterior facing walls or walls that I expect a lot of trebuchet hits. It is really fast to put up earth walls to form your first settlement shelters then later encase them for stronger and better looking defenses. The excellent insulation those dirt walls provide is also good for some temperature control too.

Glad to see you back in this game!

place_there
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Let me know how you like the new gameplay after the latest update and have you tried making something like I showed in this guide!

perafilozof
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I had a large 17x17 it was really just a set of 9-- 5x5 plots with roads between. I cut it down to a enclose a 10x17 space to roof off easily as a winter greenhouse. Now my castle has been around long enough that I have since taken it down and feed and booze all my villagers with apples. It really doesn't take much space at all to feed the people, even if you're seasonally farming. To have the option is nice, but seasonally farming is way easier in the mountains. It's probably good to have cooling pits for the valley farmers though. I can't wait til the water updates! im sick of settlers stepping in my own traps.

goforvendingtofu
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Finally new upload on going med thanks 🔥🔥🔥

smart
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I'm so happy to see you could make a video on it❤❤❤

hezvandermeij
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I've got heaps of data on the new thermodynamic system. It might be rambled out but there's alot of it :D Long Haul test start on the board, feel free to use any of it. My cold storage is below 2c all year long by complete accident, just due to testing.

vladthedragon
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What a great video! Thanks for the info

DragonNoter
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That's some interesting update!
I might want to start over some time this year...

But are we now able to puild dirt pillars as well?
(Especially those on which we could farm crops afterwards?)

luftwolf
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an underground farm would be interesting, i'm currently doing a Vampire Coven run when i'm living under a mountain and all my colonists have the cannibalism perk
although i'm not doing too much farming since i only eat human meat, i'm only growing barley for booze, and flax for clothing

OsamaBinLooney
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Please please PLEASE keep an eye on the sunlight% in shade during your next heat wave. I was reading 100% sunlight in shadows during a valley heat wave and if anyone could check next time one comes around it'd be great. I think the heatwave supercharged the growth while damaging their health due to heat. Trees in shade getting 100%, crops under wicker getting 100%. Lots of stuff in the garden came up all at once. Someone else please check for a cross reference!

vladthedragon
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Do you have a video on how best to build tall castle walls? I have to go piece by piece so the settlers don't barricade themselves in. Ladders have helped a bit but it's discouraging to work so slowly.

rachelhall
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So settelers can shoot raiders from above the grated tiles? It is realy good for creating chokepoints.
You might make a video on how to create a chokepoint with grated tiles.

mrnobody
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Do underground farms / greenhouses get blight? If there's a way to control the temperature so that the farm never gets blight, I'd build it in every settlement. If not, it's probably not worth it. Diminishing returns.

The sunlight system makes a tangible difference to tree growth. Not sure what the best layout is yet. If birch or maple don't block out as much light as pine or oak, that would be worth knowing. I've got an oak forest, with a gap between all trees, and the sunlight is still not great. That's why I'm wondering if other trees would be better, or if not, how much to space them out. It's something to test.

stephengalanis
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Have you tried a Pit, or Greenhouse that has Empty Space of 1 or 2 Tiles around the interior wall? A lot more sunlight will hit all crops then. 😉

OdeeOz
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Is there any directionality to the shade mechanic? In real life (Northern hemisphere) if you have half your building all windows on the south side (like a smiley mouth) they would get all the sunlight they can get as no sun comes from the northern direction

I wonder about the specific mechanics - is shade radiated?

BliffleSplick
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heey whit this ubdate do u got some good hilside maps for a underground vilage in mind

alexanderde
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English clearly isn't your first language, but I just want to let you know that your style of speaking is a bit frustrating to listen to. You really drone on, with very long vowel sounds, and you rarely have gaps of silence between words. You almost sound as if you're singing.

varlunmulland