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🌿Farming Underground & Greenhouse Guide for Going Medieval! Environment & Sunlight update gameplay
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You can once again farm food Underground and in Greenhouses in Going Medieval, thanks to the Grated Floors added in the Environment Effects Overhaul update. This is a guide on digging and building such rooms where you can not only grow food safe from attack and bad weather but also control the temperate with doors, windows, torches and braziers while making sure plants get enough sunlight to grow.
🎪Going Medieval Guides and Tutorials:
🎪Let's plays and gameplay:
Chapters
0:00 Underground farm & Greenhouse
1:13 How farming works underground
1:37 Temperature control
1:59 Greenhouse & Sunlight
2:39 Experimenting & Optimal designs
2:50 Tree Greenhouse
3:47 Step by Step digging & building
6:47 Drawbacks & Advantages
7:18 Improved underground farm design
7:38 Drawbacks & Advantages (2)
8:02 Important: Sunstroke & Heat
8:28 Greenhouse basic design
9:06 Drawbacks & Advantages (3)
9:45 Improved Greenhouse design
10:43 Drawbacks & Advantages (4)
11:16 Effectiveness on settlement?
11:54 Ultimate future designs?
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
The Environment Effects Overhaul update for Going Medieval brings a ton of changes and additions to the game, but one of those in particular makes underground farming and greenhouse once again possible.
In my old video I showed you how to build Greenhouses and in my Underground village Let’s play I explained how to grow food and trees underground. But all that stopped functioning once the developers updated the game so that plants didn’t grow if the sunlight was blocked. Made lots of sense of course, but it also removed these wild gameplay strategies off the table.
Well, I am happy to say that both of these are back due to the addition of Grated Floors. These grates let in the all important sunlight while preventing hail from coming in. They come in two varieties: Wicker grated floor and Metal grated floor. The Sunlight itself has become a very important mechanic in the game with this update and let me show you on several different setups how all this affects plant growth and how you can build your own greenhouses and even grow food underground.
This here is my two levels deep underground pit made in fertile ground type called dirt, and as you can see my settlers are managing to get an actual harvest from these plants mid summer for carrots, while a whole batch of cabbage was harvested even earlier.
Besides cabbage and carrots I have planted here beets, barley and herbs as well as adding clay braziers which now have three levels of heating low, medium and high. This helps to fine tune the temperature inside these kinds of underground pits to keep the plants at optimal temperature for growing even in cold spring or autumn days, while in the summer time you get the same temperature underground as above ground.
This can all be achieved above ground too, and in greenhouses, where the main difference will be the amount of sunlight plants get, and in turn the yield from those crops.
While the Sunlight will be 100% on top of those grated floors which make the roof of a greenhouse the inside will only get about 60% Sunlight if you use full dirt wall pillars. This 30-40% difference in the amount of sunlight to normal, above ground farming, will mean a small decrease in crop yields but it is much higher than the yields you will get from plants which are grown two levels down at just 30-40% Sunlight.
Now for more optimal setups of the greenhouse and underground farming I had to experiment a bit with windows and shallower underground pits. And I also experimented with a greenhouse for trees and apple orchards.
#GoingMedieval#Underground#Greenhouse
🎪Going Medieval Guides and Tutorials:
🎪Let's plays and gameplay:
Chapters
0:00 Underground farm & Greenhouse
1:13 How farming works underground
1:37 Temperature control
1:59 Greenhouse & Sunlight
2:39 Experimenting & Optimal designs
2:50 Tree Greenhouse
3:47 Step by Step digging & building
6:47 Drawbacks & Advantages
7:18 Improved underground farm design
7:38 Drawbacks & Advantages (2)
8:02 Important: Sunstroke & Heat
8:28 Greenhouse basic design
9:06 Drawbacks & Advantages (3)
9:45 Improved Greenhouse design
10:43 Drawbacks & Advantages (4)
11:16 Effectiveness on settlement?
11:54 Ultimate future designs?
Going Medieval is an alternate medieval history colony sim, where you can build a multi-story fortress out of clay, wood, and stone. Your villagers will have needs, feelings, and agendas shaped by the world and its history, and it's up to you to keep them content and sane. Help your villagers claim and defend their own piece of land!
The Environment Effects Overhaul update for Going Medieval brings a ton of changes and additions to the game, but one of those in particular makes underground farming and greenhouse once again possible.
In my old video I showed you how to build Greenhouses and in my Underground village Let’s play I explained how to grow food and trees underground. But all that stopped functioning once the developers updated the game so that plants didn’t grow if the sunlight was blocked. Made lots of sense of course, but it also removed these wild gameplay strategies off the table.
Well, I am happy to say that both of these are back due to the addition of Grated Floors. These grates let in the all important sunlight while preventing hail from coming in. They come in two varieties: Wicker grated floor and Metal grated floor. The Sunlight itself has become a very important mechanic in the game with this update and let me show you on several different setups how all this affects plant growth and how you can build your own greenhouses and even grow food underground.
This here is my two levels deep underground pit made in fertile ground type called dirt, and as you can see my settlers are managing to get an actual harvest from these plants mid summer for carrots, while a whole batch of cabbage was harvested even earlier.
Besides cabbage and carrots I have planted here beets, barley and herbs as well as adding clay braziers which now have three levels of heating low, medium and high. This helps to fine tune the temperature inside these kinds of underground pits to keep the plants at optimal temperature for growing even in cold spring or autumn days, while in the summer time you get the same temperature underground as above ground.
This can all be achieved above ground too, and in greenhouses, where the main difference will be the amount of sunlight plants get, and in turn the yield from those crops.
While the Sunlight will be 100% on top of those grated floors which make the roof of a greenhouse the inside will only get about 60% Sunlight if you use full dirt wall pillars. This 30-40% difference in the amount of sunlight to normal, above ground farming, will mean a small decrease in crop yields but it is much higher than the yields you will get from plants which are grown two levels down at just 30-40% Sunlight.
Now for more optimal setups of the greenhouse and underground farming I had to experiment a bit with windows and shallower underground pits. And I also experimented with a greenhouse for trees and apple orchards.
#GoingMedieval#Underground#Greenhouse
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