10 RULES you are missing in Dune: Imperium - Uprising!

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- Time Stamps -
00:00:00 - Rules Mistakes in Dune
00:00:50 - CHOME Contract Triggers
00:02:12 - Worm Multiplication
00:03:43 - Spy Withdrawal
00:06:15 - High Council Seat Bonus
00:08:29 - Worm Recruitment
00:11:40 - Location Requirements
00:15:50 - Bonus Spice
00:16:55 - Spy Icon
00:20:00 - End Game Trigger (don't give up)
00:22:45 - Wrap up

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- Game Description -
In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!

Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.

The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.

The choices are yours. The Imperium awaits!

#Boardgames #Quackalope #duneimperium
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RULES CORRECTIONS:
Sandworms - All rewards are doubled in the battle not just the first place. The rulebook oiutlines an example of 2nd and 3rd place rewards being doubled.
Agent Recall - The agent that was sent to the recall location - can not be picked up again. You must select a agent who was not used this turn.

Quackalope
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These two rules are easy to miss:

-At the start of the round, +1 troop for the player controlling the city of the conflict.
-Draw a card when recalling a spy BEFORE doing anything else that turn. That means that you can't choose to recall it after you've drawn a card when placing an agent in Arrakeen

vagrant
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sorry but.. point 7 is incorrect .. you cant recall the agent you used this turn

yairmeirovitz
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I think worms double rewards even if its not the 1st place reward. And i dont understand the answer to the first rule.. do i need only 4 spice to get all 3 contracts or 11 spice for it?

yairmeirovitz
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i would love to see you guys in a playthrough with bloodlines expansion, because first of all there is none and second and most important is that you know the game well.

KOSTHSX
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No hate, you should re-review the rules and re-upload the video. There are several rules that are incorrect.

New subscriber.

carlosb.
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Do you have to discard seek allies or is it optional to do so?

Edit: for feyd Harkonnen, when he reaches the end of his signet ring path do you repeat the rewards at the end or stop gathering resources from the signet ring?

strift_
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Super helpful
... I missed some of these!

roberts
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Great information that will help moving forward. Just started playing Uprising with my group. Thanks for the video.

michaelwilson
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Good recap. Looks like I’ve got it right 👍

cfosburg
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Nice video. Me and my wife like the game very much but she always goes the worm route so as you said I have to do the same thing.. that bit i dont like. Tried some times to do different stuff but mostly ends in a loss. . Do the new sardaukar make a bit difference in that regard??
Thnx and would love to see a playhrough also 😅

martinvoetman
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I guess I do not like the accessibility of the worms in uprising. It should be a single player end-game turning effect. The hidden power.

smu
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You are wrong about Imperial Privilege.

Here is what rules say about this spot: recall one of your other Agents from a board and draw a card

Micorazon
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