1 Fact About Every RobTop Level (Geometry Dash)

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Here's one interesting fact about every robtop level in Geometry Dash. Let me know what other videos you want to see in the future!

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0:20 in order of how the levels are intended to be played, back on track can turn you upside down before dry out does. Before coins were added this was not the case

ETMGames
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ETM: In Clubstep, you can do this. "Pretty cool, right"?
Sambucha: That's my line!

justbluehawk
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You said Electrodynamix is the only level where you can die at 99%, but it's also the only level where you can die at 0%

TimothyTheGreat
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The reason Robtop did that to the pad in back on track is to stop people jumping too early on the platform and jumping over the pad

SpeedyShadow
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the reason why that pad in back on track isn’t centered right is because many people pulled off a corner jump and missed the pad there and rob wanted to keep players

theweirdestpersonalive
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0:19 The coin path wasn’t added there until 1.7 or 1.8. Dry Out was actually the first level to have a upside down gravity portal. Back On Track’s gravity portals were added a few updates earlier.

ASimpleOrb
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Another fact about Electrodynamix: When you enter the first ship part the backround colours are the colours of your player

ΝΙΚΟΣΤΣΩΝΗΣ-φω
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In dry Out the upsidedown mechanic gets introduced because coins got added in 1.6 so

SaleUwe-bbhb
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The back on Track upside down part was added in update 1.6

Falcãoperegrino-sr
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Here I’ll do the new level dash for you there is a random floating pixel in the air it was even shown in the sneak peek

JetpackDragon
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While cycles is usually the only official robtop level to end with the screen flipped, there is a famous portal skip in electroman adventures, which allows you to skip a blue screen flip portal and finish the level with a mirrored screen. Also, in hexagon force, theres a slow speed portal which you can miss, completing a significant portion of the level in a higher speed than usual. This will make hexagon force shorter than cycles. So both your facts about cycles are wrong. *dabs*

ToranDoesGaming
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0:23 the jump pad was originally centered but people kept dying because the jump pad was too far to the right so RobTop changed it

DeterminedNoob-gnwv
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In time machine if you hold jump you can jump over the wall spike and the other 2 jumps after that when u start the level

lectricalutlet
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Back on track isnt the first level to have upside down cube because all the gd main level got updated in 1.8 to have coins in them

coolepixgd
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0:23 there is also a misplaced jump pad in Electrodynamix

williamgill
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1:03 Because Ultimate Destruction was replaced by Base after Base. Ultimate Destruction was a beta level.

RedImpostorOfficial
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0:23 he did that cause people jump and miss the bounce of the jump pad so he shift it a little bit

GrabboMark
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Hexagon force has a X2 speed in the final cube you when your already traveling at that speed

unknown_astro
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Video title is clickbait. You actually said 2 fun facts about cycles

PomaD
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Polargeist song was the first song robtop found for his game gd

giticampierganj
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