Sinister Six - How To Play

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Ten of Spider-Man's most sinister villains have come together in Sinister Six to form the ultimate team for a series of heists. Contribute your evil services to pull off the heist, or betray the others by snatching loot ahead of schedule. Make sure you're prepared for the massive final heist because if you get captured by Spider-Man in the last round, it's an instant loss for you!

Play action cards to fulfill the needed skills in a heist. Get rewarded by filling earlier spots in the queue to snag the best loot! Or play a black market card to snatch the loot before everyone else.

Plan your attacks carefully and don't trust your "teammates" to have your back for they'll grab your loot quicker than any spider could.

#SinisterSix #SpiderMan #Marvel
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My little brothers got this for Christmas so I've been trying to play with them, but going through the rules I wasn't sure about one thing. If you run out of available actions before the all the heists are complete, do you just skip to the final battle?

DhuumsDay
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Question: once all the players have gone once on the heist location, is the heist over? Or do you all continue taking turns until either you have completed the heist/defeated spidey or everyone has been captured.

egyptfreaka
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This game sounds fun, but also sounds really complicated.

brysonsipples
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So used black market cards get returned for the final battle or not?

toowiimii
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If a black market card allows someone to remove two villain markers from the active heist, do those spots have to filled in with markers again to complete the heist or not?

Klunk
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If the heist has two of the same skill, does one skill icon from an action card cover both, or just one?

MattTorres
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The play experience for Sinister Six is, in a word, painful.

The action economy is punitive. The allure of being a villain who undercuts his peers (which is, on the subject of aesthetics, a strike against the game--no female villains?) translates to a frustrating play experience where heists aren't intended to be completed, just dabbled in to maximize self interest. There is no genuine incentive to play as a team until the final round of the game, where the rules of play change entirely, spiking an already frustrating game's difficulty into the realm of joyless tedium.

"But you're villains, you're not going to work together, " is a natural defense to explain the narrative expressed in the game's mechanics. "Villains are *supposed* to lose, " you might say. This is a lazy defense for a game which takes the worst parts of losing Pandemic or Tiny Epic Defenders, and focuses on that mechanical experience to create an engine of ever-increasing scarcity. If Spider Man's villains were as ineffectual as the play experience makes the players feel, then Spider Man is an overrated hero.

Nice

feruspriest
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Who are some of the characters you can play as?

mikeovages