Overwatch: 4 Must-Know Aim Tips! - BEST Aiming Techniques

preview_player
Показать описание
Today's video is all about Aim Techniques, there's at least 4 distinct styles of shots that you can take in FPS games and as Overwatch is a hybrid game you often have to quickly swap between them. Today's video breaks down the difference between flick shots, drag shots, tracking and placed shots and when you should consider using them.

When to use each shot:
FLICK: When you HAVE to instantly React
DRAG: When the enemy is slow, or in an easy to hit animation and you have time
TRACK: When the enemy is between animations, so you’re ready for an easy one
PLACE: When they’re unaware of you and you have lots of time
Hope the video helps guys! If you enjoyed it, please be sure to leave it a like and don't forget to subscribe and hit the bell icon to actually get notified when our videos go live!

Timestamps
00:00 Intro
00:47 Most Typical Aim Mistake
02:38 PMAJellies Advanced Training Range 2.2 AJERA
02:50 Flickshots Explained
04:00 Drag shots
04:52 Tracking
05:37 Using Tracking to make Flicks easier
06:25 Placed shots and when to use them
07:28 Placed shots for hard to hit targets
08:18 Mid-air practice
09:42 How to "see" a shot and adapt aim style
12:14 Flanker examples, projectiles
13:08 Rushing flicks, learn to place!
14:27 Echo placed shots examples
15:28 Tracking to read animations

Check out our 2nd Channel for VALORANT News, Guides and MORE!

We are YOUR OVERWATCH:

Discord Server:
Рекомендации по теме
Комментарии
Автор

Timestamps
00:00 Intro
00:47 Most Typical Aim Mistake
02:38 PMAJellies Advanced Training Range 2.2 AJERA
02:50 Flickshots Explained
04:00 Drag shots
04:52 Tracking
05:37 Using Tracking to make Flicks easier
06:25 Placed shots and when to use them
07:28 Placed shots for hard to hit targets
08:18 Mid-air practice
09:42 How to "see" a shot and adapt aim style
12:14 Flanker examples, projectiles
13:08 Rushing flicks, learn to place!
14:27 Echo placed shots examples
15:28 Tracking to read animations

YourOverwatch
Автор

"How many times do you miss shots when you're behind a target that doesn't know you're there?" I have the exact number and it's one hundred percent.

Dunwicc
Автор

That genji clip is so me. On tracer I will always get behind an ana without her knowing, I'll line up the shot onto her and just before I shoot she'll step one step to the right and I'll miss my whole next three clips and show the walls who's boss

cormo
Автор

"As an aging gamer myself" OH MY GOD, Finally thank you... Been noticing/struggling alot myself as of late, I've started transitioning to Tank/Support since I just can't land the shots I want to anymore, feeling ancient haha. But so nice to hear that come from the person giving advice! Was super useful thank you :)

NerdySatyr
Автор

Freedo roasting himself with the “aging gamer” line is honestly pretty funny

seanosborne
Автор

I wanna see 5 GM players have to play without sound, and rely on a bronze player for callouts and sound ques lmao

windblazeanims
Автор

8:28 Symmetra looking like a terrifying final boss right there

tomcrawley
Автор

Dude I stopped playing overwatch but I still watch every youroverwatch video. Freedo is a true blesssing on the planet... We dont deserve him.

F.udemin
Автор

Damn, those 2 min of Genji missing his shots were so hard to watch.

Petit-Jose
Автор

This guide is pretty good but it's very hitscan-centric. I know Genji and Echo got some airtime but projectile characters like Mei and Pharah should get some love. I see a lot of Pharah players unable to hit rockets while grounded when they should be aiming at the feet. Same with Symmetra orbs. For Mei, one thing that really helped for me is the concept of circle strafing. Since she's usually much closer than most dps characters, circle strafing really helps set up her shots and the freeze while avoiding getting hit.

GaussianEntity
Автор

IDK if you know this Freedo but look at the duration bar of this Youtube video. Your Timestamps are displayed in chunks. Thanks for always going so in depth into all your guides man YT is trying to keep up with you.

deepvybes
Автор

Props to YourOverwatch for all the amazing effort!
Hope you guys get the best of the best from life!

thehypershotz
Автор

I got to top 500 playing McCree and soldier and Ashe and I used almost purely tracking aim which was quite fast tracking. I only had to flick when I had a tracer in me or something close range. Essentially I’m saying this guide is 100% correct on how to aim.

sagee
Автор

I'm young and I suck at aiming so what is my aim going to be like when I'm older lol?

Monke-fjqz
Автор

Ty so much for this! I don't know how many times I've been been in a great position, maybe I flanked someone who doesn't know I'm there, and panicked in the moment and missed...This helped a lot. I legit get into those situations now and STOP, breath, focus, snipe. XD <3
Edit: It's so much of "LOOK at what you wanna hit, and don't think about it. It's RIGHT there. Eyes on the prize."

joshmattingly
Автор

Great video as always. I really like the fact that you talk about other Aim techniques. Most videos I watched about having good aim were about good sensitivity, how to flick and track. It really helps a lot that you talk about Drag and Tracking because I have the bad habit of flicking a lot even when I don't need to when I decide to play Mcree in dps (because I usually play support)
Btw what's the workshop code of the training ground you're using?

the_frost_
Автор

3:53 this is a really good aim game actually, maybe practice from slightly further out but they are moving quite realistically.

4:11 Also yes this could even be faster than flicking and more reliable, you don't need to slow down before the target and its actually possible to *see* when you're on your target with this and make corrections on your way to the target.

12:48 1) Don't commit with mobility to heros on high health with abilities up. 2) The video is 100% right, great explanation, says it better than I ever could. This is a point I'm massively weak on, especially at the low ranks I'm currently at you'll be surprised how many easy shots there are to practice on and you can transition that technique to your general disposition which you will see pros employ even with pro level threats.

13:51 Yes! I was almost screaming this at my screen! Take a little time to *AIM*.

I think you can tell so much about a player by just watching their gameplay and also what they think pros are by watching it, this genji seems to be overconfident, even arrogant and yet not actually have that much trust in his abilities which MASSIVELY hinders him I would imagine they also thinks its about his raw ability like the epic kill at 12:48 but really pros can be as little as 100ms quicker (which is a fair chunk granted) at getting on target and not much more precise than a lot of aimers like myself its just about improving 1 skill at a time bit by bit but they seem to think to get better/emulate the best you have to be as fast as them but really that's only what separates them from the people *almost* as good as them, its not what makes them so good. If you die cos you're too slow, don't sweat it, you can improve that when you have everything else in line, its maybe a 25% time save, whereas clearly when you watch this gameplay the players are going for 50% time save for 10% chance shots and what do you know, they are maybe 50% faster but 10 times less accurate then they could be after very little focused practice.

Its not just that technique improves aim in the short term by a ridiculous degree, its also that it allows you to get better more easily as you have a foundation to build from and don't build bad habits which, trust me, are really hard to break.

I think also I need to find someone who will do super high HP 1v1s with me but where we can take 30 second clips and reveiw our past 30 seconds or so to readjust our aim.

5:56 I just realised watching this I need to first get my crosshair near AND on the correct part of the y axis when I'm roughly level as I'm my vertical error is very low even if my horizontal error is quite high, this guy missing the correct y coordinate (if that makes any sense i.e. he's too high or too low a lot of the time) because he suddenly not only needs to go across but also up which is more complicated to do than just aim across. Otherwise his technique is good.

Ellipsis
Автор

Woah the last time I was this early I got yelled at for playing a Defense hero on Attack

THATcommentor
Автор

A quick tip I'm not sure was mentioned for console players is to turn off vibration. I'm not sure why but it helps massively.

dylancondie
Автор

I needed a cure for my crippling flickitis thanks dude.

Monke-fjqz