Unity 3D Tutorial #9: MMORPG | Timer: Execute Function every second

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In this episode we are creating timed events and a timer which executes a function every seconds or 5 seconds.
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great tutorials man, i'm really liking them, from someone with very limited coding knowledge i can see how things work! I know you said you were either going to carry on the tutorials for clash or start something new, I'd love to see how a player is spawned onto a map? how that players position is sent to and from server and possibly how you would save that players position server side, best Regards :)

matthewcock
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Great tutorials, keep them coming! I may be stepping ahead but would it be possible to explain the battle? My mind has trouble comprehending: how you load the data of the players decks for each specific room joined. How the enemy is always the red king tower and how the player receives real-time enemy locations/spawns/spells/etc..
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Cheers!

joelp
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