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OpenGL Tutorial 18 - Framebuffer & Post-processing
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In this tutorial I'll show you how to create a custom framebuffer in OpenGL on which you can apply different post-processing effects.
*Source Code*
*OpenGL Documentation*
*Discord Server*
*Patreon*
*Timestamps*
0:00 Introduction
0:10 What is a Framebuffer?
0:24 Uses
0:46 FBO
0:59 Color Texture
1:21 Texture vs Renderbuffer
1:44 Renderbuffer
2:04 Errors
2:28 Framebuffer Rectangle
2:38 Base Shaders
2:48 Drawing the Framebuffer
3:24 Errors Tips
3:50 Simple Effects
4:05 Kernel Effects
5:36 Ending
*References*
#opengl #opengltutorial #computergraphics #cpp #visualstudio
*Source Code*
*OpenGL Documentation*
*Discord Server*
*Patreon*
*Timestamps*
0:00 Introduction
0:10 What is a Framebuffer?
0:24 Uses
0:46 FBO
0:59 Color Texture
1:21 Texture vs Renderbuffer
1:44 Renderbuffer
2:04 Errors
2:28 Framebuffer Rectangle
2:38 Base Shaders
2:48 Drawing the Framebuffer
3:24 Errors Tips
3:50 Simple Effects
4:05 Kernel Effects
5:36 Ending
*References*
#opengl #opengltutorial #computergraphics #cpp #visualstudio
OpenGL Tutorial 18 - Framebuffer & Post-processing
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