Music Visualizers Are EASY! - Blender 3.3 Tutorial

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In this Blender Tutorial I show how to make a very simple, yet amazing looking music visualizer along with an easy shader to go with it.

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Thank you! In case anyone else is having difficulty finding "bake sound to f curves" it has been renamed to "sound to samples" under the channel menu.

mmbb
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If you want to make your visualizer more intense

"Multiply" is definitely the way to go, if you want your visualizer to almost "explode" with the music. Smaller values result in less intense changes in the noise, where larger values result in extreme changes- which is exactly what you want from a music visualizer!

"Add" simply shifts the start of the noise upwards. It'll make your noise ball bigger, sure, but it won't make the actual *changes* in height any more intense.

_unreel
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I'm completely new to blender or anything like it, I did get something out of it and I did learn something. Nice vid man, you speak clearly and you're straight to the point, easy to follow with explaining what hotkeys.

sebprovision
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I've been watching so many blender tuts in the last month, and I have to say, this has been the best I have seen so far. Really nice way of teaching. Keep it up!!

KODIHARPER
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For all those with potato pcs, you can do these steps, put it to eevee, then disconnect Noise texture from the colourramp

shaain_It_Is
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i'm not even done with the video but thank you for explaining this so well! I started learning blender at my uni and this was very easy to follow after an introductory course! Idk how you got like this but you are very smart!

stevenshaneyfelt
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Use the MULTIPLY option instead of add in the F-curve modifier. This will allow you to have better sync witht the audio and better noise in the liquid drop.

jaimepena
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I thank you for your video, it was very helpful. But for future references I would just like to add. It would be a great thing if you would show us how to save the video. Just my opinion

clubelite
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Geeze this render is taking a very long time: after waiting for it to complete *realize that was just the first frame lol.

rowanunderwood
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use a video as a texture inplace of the noise texture and for the colors you will end up with something amazing

prototype
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Great tutorial! I got it to rotate as well. Is there a way you can make it phase through colors that might be cool too?

bigbeatsbaby
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The Bake Sound to F-Curves doesn't appear for me, and I have followed all your steps, can somebody help me please ?

sepimomane
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Cool! 👌👍Very cool result! I didn't think audio visualization in blender was that easy.

ИгорьИльин-ьш
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Exactly what I was searching for! And straight to the point. THanks For Helping-out man! 🌟

lastworlddeer
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can you make a video.. telling how we can have particles visualized instead of surface... you are explaining very good

FashionGirl
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That is pretty neat tutorial, thank you very much for it.
I have a question to ask. :D
How could I solve the below?
At a specific point, I want to stop the animation. The object should freeze in the stance it happens to be in that particular moment, but keeping the sound go on, uninterruptedly.
In my finaI motion graphic I want to change from the rendered to the viewport animation going around the frozen scene. (A buch of other things are going on in my scene. I want to show them from a different angle.)

VillonHU
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I'm so gald zuko is making blender content

truperb
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Great tutorial, you got a new subscriber!

But come on, calculating the frame is very easy :D

capawesomed
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In Blender 4.0, it's under Channel -> Sound to Samples. It got renamed.

SnBA
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oh god is there a way to download the animation faster

thatonemusicone