Marvel Rivals Season 1 Battle Pass - NEW SKINS! AWESOME ANIMATIONS!

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Alongside a MASSIVE NEW Battle Pass, SEASON 1 introduces two new heroes at launch in Mister Fantastic and the Invisible Woman, with Human Torch and The Thing coming mid-season.

The three new maps for this season are as follows:

Sanctum Sanctorum (Launch)

Empire of Eternal Night: Midtown (Launch)

Central Park (Mid-season)

The new Doom Match game mode will see 8 to 12 players placed into teams on a single map. Defeat enemy players to accumulate points, and whichever team includes the top 50% of players by the end of the match wins.

General Game Adjustments

Ranked

Introducing the Celestial Rank, a tier above Grandmaster and below Eternity, consisting of 3 divisions.

Rank Reset: based on your final Season 0 rank, ranks will be demoted by 7 divisions. For example, if you ended Season 0 at Platinum I, your Season 1 journey begins at Silver II.

Tournaments

New faction reporting function: Report factions for perceived misconduct in the same tournament within the past 90 days.

New spectating channel: Chat in real-time with fellow rivals while spectating the same match.

When spectating, the target player's hotkeys and crosshair settings will be prominently displayed.

New setting option: Block all active invitations and faction join requests.

General

Streaming Mode: In Settings - Social, new settings have been added under the social setting allowing streamers to conceal their name as needed (only effective locally; other players in the same match can still see it).

NERFS

Doctor Strange (highest pick rate in the game) – Maelstrom of Madness and Gamma Maelstrom now have damage falloff starting at 5 meters and reduced to 70% at 8 meters.

Hulk – Indestructible Guard gamma shield down from 250 to 200.

Black Panther – Reduced health after refreshing Vibranium Marks from 40 to 30, and the upper limit from 120 to 75.

Hawkeye – Reduced the spread angle between every two Blast Arrows, Reduced triggering distance of Archer’s Focus passive from 60 meters to 40 meters, reduced max addition damage from 80 to 70.

Hela – Base health down from 275 to 250.

Psylocke – Dance of the Butterfly ultimate will check for enemy barriers.

Luna Snow – Increased interval for switching between healing and damage in Fate of Both Worlds from 0.1 seconds to 0.5 seconds.

Mantis – Reduced Nature’s Favor passive movement boost from 2.5m/s to 1.5m/s.

BUFFS
Captain America – Shield restoration delay down from 3 seconds to 2 seconds, Liberty Rush cooldown down from 12 seconds to 10 seconds, base health increase from 650 to 675. Reduced energy cost for Freedom Charge ultimate from 3400 to 3100, health per second down from 110 to 100.

Thor – Base health up from 500 to 525, added immunity to control effects during God of Thundery ultimate.

Venom – Symbolic Resilience bonus health ratio per lost health point up from 1 to 1.2, increased the base damage of Feast of the Abyss ultimate from 40 to 50.

Black Widow – Increased the range of Edge Dancer from 3 meters to 5 meters, Reduced time for Fleet Foot to recover from 0 stamina from 12 seconds to 4 seconds, reduced the time for Electro-Plasma Explosion ultimate to reach max power from 1 seconds to 0.6 seconds.

Magik – Increased Umbral Incursion damage while in Darkchild from 115 to 135

Moon Knight – Hand of Khonshu ultimate number of talons increased from 10 to 14, increased explosion radius of each talon from 4 meters to 5 meters.

Namor – Adjusted throwing feel of Monster Spawn and Frozen Spawn to make them more accurate.

The Punisher - Reduced the spread of Deliverance and Adjudication which will result in more damage.

Scarlet Witch – Increased Chaos Control’s damage from 50/s to 60/s, Reduced the percentage of damage per second from 5% to 3%, increased Chthonian Burst’s projectile damage from 30 to 35.

Storm – Increased Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55, increased Bolt Rush damage from 70 to 80. After Omega Hurricane ultimate, bonus health increased to 450 from 350. After ultimate, health will diminish at 100 per second instead of instantly.

Cloak and Dagger – Reduced Dagger Storm cooldown from 15 seconds to 12 seconds, increased number of Eternal Bond ultimate dashes from 3 to 4.
Rocket Raccoon – Increased healing of Repair Mode from 60/s to 70s.

Winter Solider – Increased bonus health by Bionic Hook and Tainted Voltage from 30 to 40, increased Roterstern’s projectile damage from 70 to 75, reduced area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 650%

Wolverine – Increased base health from 300 to 350, reduced damage reduction ratio for Undying Animal from 50% to 40%.
Jeff the Land Shark – It’s Jeff! Ultimate now a 10m radius, 5m high cylindrical spell field from 10m sphere, matches up with warning marker better. Increased Joyful Splash healing from 140/s to 150/s.

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