TF2 - THE HEAVY DESERVES A FOURTH SLOT

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A stock weapon should be the default choice, until a situation calls for a more specialized approach. So for the Heavy, why isn’t it?

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(There’s a buncha things that I didn’t find places to talk about, like the Sandvich being the most iconic weapon in the game, how different the Sandvich was when it was added, other instances of universal tools like the Crusader’s Crossbow, the sound aspect that the majority of Heavy’s primaries has, and obviously all the hypothetical weapons that I spedrun, so uh…
Might do a follow up, soon.)

Uncle Dane’s Video on the Stock Shotgun

Open Fortress, one of the Community projects mentioned

TF2C, one of the Community projects mentioned

The Frontline Update, one of the Community projects mentioned

Thumbnail art done by the wonderful Daisy Lee!

Hey, I think you’re supposed to subscribe? Like the video? Something like that? I dunno, it’s stupid, just- just forget I said anything.

TIMESTAMPS
00:15 Hello!
01:02 Survivability!
03:20 Shotgun's uses
05:30 Sandvich's uses
06:35 The 3rd Scenario
07:06 Here's the actual pitch
09:22 Housekeeping!
10:21 IN CONCLUSION
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There's a ton that I couldn't fit into the script that I still want to talk about, but nonetheless: Hope you liked it. If it got you thinking, please, I'd love to hear what thoughts you have! This is my first attempt at something like this, so I'm eager to see what the response is. Thank you again!

POTIAL
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Honestly it does make more sense for the heavy weapons guy to be loaded with guns

dombelly
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This is such a unique take on buffing Heavy. Surprised this doesn't have more recognition!

JuhMall
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Fun Fact:
In "Meet The Scout" BLU Heavy has Sandvich AND stock shotgun

prosto_a_user
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This would increase his role more instead of being only a defensive class.

Zainnhy
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This is the *fire crackle noise* hhhhottest of takes. You got me convinced immediately that this would breathe new life into the hoovy

DemilyPyro
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And here I thought I was the only one who thought a lunchbox slot was the only logical solution.

Skullhawk
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With Valve's distant and non-committal attitude to TF2, the one benefit has been the rise of creators who have come up with genuinely simple and effective balance changes, rather than absurd wish-lists. Adding a fourth slot would be such an realistic implementation... praying Heavy gets some love this Summer update.

sneaky_xd
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If valve decides to make a trailer for the update, i imagine it like all classes going to battle but heavy having the same question sandvich or shotgun.Then the mission starts in ten seconds will sound and heavy still cant decide, then a medic comes and yells "JUST TAKE BOTH!!!" then heavy says "Great idea" and just grabs both weapons and battles with his minigun, shotgun and fists and ends by eating a sandvich

krakenian
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Now that I hear this new take, I’m pretty sure that this is what the class needed all along. I am a big fan of this concept and I want this in the game.

butteryrat
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THE HEAVY UPDATE WE DESERVE! I love these ideas

ANGRYYYYYYYYY
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Ooh I loveee this
I see certain people in the comments talking about how this would make Heavy overpowered and “you can’t possibly think about the ramifications this would cause”

I think about it like this, If you explained Soldier’s ability to Rocket Jump to someone if it wasn’t in the game, they’d call you mad and say it’s broken because Soldier is balanced by his slow movement

Everyone fails to realize that every class in this game has strong abilities, that make them who they are. Scout’s high mobility allows him to practically avoid all damage at the highest skill level with dodging.
Soldier’s high mobility and power at the highest level would have him flying around the map dropping the Medic constantly due to his high damage splash damage rockets
Pyro’s high flexibility with his loadouts a lot like Soldier allows them to have a weapon for every situation. His combo weapons allow him to dish out high damage. Did I mention that Pyro can invalidate an UberCharge entirely from a projectile class with his primary stock ability Airblast?
Demoman. Oh my god Demoman. This man has two primary weapons and you don’t see anyone screaming at him for it. If the Grenade Launcher and Stickybomb Launcher were in a single slot, even THINKING about allowing them in two slots would send the community into a riot. But this is the way it is, and it is FINE. Stickies could be toned down a little bit but they’re ultimately fine.
Engineer despite being able to create such great support and attack power for his team is still able to defend himself fairly well at a high level. He’s great even with Stock. His large Pistol ammo pool gives him a great long ranged pester option to counteract the fact he doesn’t have the speed to always engage in close range combat. And the Gunslinger enhances his close range combat perfectly, creating the most fun I’ve had playing the class.
Medic is without a doubt the most powerful class in the game. Not with damage but with support. What he brings to his team sounds INSANE. Short ranged healing, long ranged healing, overheal, invulnerability, GUARANTEED CRITS. If you were to suggest the Medic now everyone would look at you like you were stupid and would say “ooh but he’d stall the game to a crawl”
Sniper needs some tuning but I like his design philosophy. He can take out people at a long range but is relatively frail at shorter range. Which is why I want an update around not nerfing him but redesigning him a little bit. Make him fun still without just taking stuff away.
Spy is probably the most polarizing class, he is great when you don’t know he exists and he becomes so much harder to play once they know you do. But this is balanced by his surprise attack nature. If he gets the drop on you, you are INSTANTLY gone with little to no counterplay. Forcing you to be on alert. The Spy himself as a concept balances a lot of the game out. What if the Sniper never had to worry about a Spy behind him? It works well, but I suppose an “instant kill backstab” would be overpowered in new eyes too…

What I’m saying is to the people who think this would be OP.
Give it a chance! Everytime anything new was added into this game people screamed OP because they needed to actually buckle down and learn how to fight something new
It’s almost why I don’t look forward to a new weapon update: people complaining and getting something nerfed prematurely with no thought
I’ve ALWAYS appreciated buffs more than nerfs. And I feel like this is one of the buffs that the Heavy desperately needs to match up to all of the other classes

icebitezart
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I personally have been thinking alot about heavy recently and i agree he should have another slot. The sandvich is just too darn good. But the shotgun is necessary for people to actually want to play him. I think this will solve it all. And yes. I am the bugs life guy.

MarshmallowBoy
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Plus it would make sense because he’s called “heavy weaponS guy”. With an S. Not “heavy weapon guy”.

More guns would suit his character a little more. Hes a guy with a lot of weapons. Not just one.

Small_child_punter
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Man you made a fantastic argument for this! At first I was skeptical, but as you kept giving reasoning for different play styles, different weapon possibilities, and thinking about how Engineer and Spy have 4th weapon slots, it only makes sense!

dankmachine
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This should be tested. In a custom server, One heavy per team. That way, we could see this idea be applicable in most situations. To be honest, I'm not sure how this would affect the usual moment to moment gameplay. Whether or not this would be broken. At least with the tests we could see how well a four slot Heavy would be during a match.

MoreSonicRobot
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Fantastic video on making Heavy's meta fresh again. I'd love it if the lunchbox slot became a thing, because if the Heavy ever gets that dispenser backpack I'll never stop using it - even if it heals just their teammates and not the user.

MajatekYT
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I LOVE this idea. Do it like Spy where the lunchbox is item 4 and suddenly Heavy isn't the weakest class anymore

maxresdefault_
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This would make Heavy so much more fun to play, and feels like the way the game was meant to be. This should genuinely be considered for the next big update, if it ever comes.

bell
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Usually, when people put possible ideas to change the game into the table, I really appreciate them, but imagining them actually being added feels.. Very distant, you know?

A HEAVY 4TH SLOT THO- This doesn't only sounds like a great idea. It feels like Heavy was meant to be like this somehow. I love playing Heavy, he's my second favorite class, right behind medic, and from my casual point of view, this would make Heavy a ton more fun to play with

giojo
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