The Power of CONSTRAINTS in Blender!

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➕ Addons You Need:
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Chapters:
00:00 Intro
00:26 What exactly are Constraints?
00:48 Copy Location Constraint
03:11 Copy Rotation Constraint
04:16 Copy Scale Constraint
05:05 Copy Transforms Constraint
07:07 Limit Distance Constraint
07:37 Limit Rotation Constraint
08:06 Limit Scale Constraint
08:26 Maintain Volume Constraint
09:58 Transformation Constraint
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🗣️ Socials:
Insta - @Kaizentutorials
Twitter - @kaizentutorials
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🎶 Music:
Epidemic Sound
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*Some links are affiliate links on which I receive a kickback*
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Комментарии
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A good set of constraints can be a pain to build... But then basically do the animation for you.

laststand
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Great video, Jesse! Thanks so much for partnering up with us. 🥰

cgboost
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Constraints are the way to go, I recently had to make an animation for school and used constraints to have things move around with one another and it couldnt be better. Thanks for the vid!

iguesslikethat
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I always knew that constraints existed and roughly what they were supposed to do but there were so many I had no idea how to use them. This video explains them really well, I also appreciate the examples given since that helps imagining what exactly they could be used for.

erichbauer
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I can't think of a single creator that is fluent in every function of Blender. Having said that it's good to see functions of Blender that I don't use being explained & demonstrated. I guess it just increases respect for the program & the people who create all the different parts & it's still free !
Happy new year to you & your family 👍🏼🦘

nigellill
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I didn't know how much I needed this video. I've been working in blender for a year and didn't know how to utilize the majority of these.

mrmovess_
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Copy rotation is pretty great when you use the "Local space" option. Ever wanted to rotate a bunch of stuff random on it's local Z axis? It's the same axis you get when you go to rotate something with these keys R>Z>Z
Just spin an empty around the Z axis and set it as the target and you can have a million spinning bullets flying around everywhere but still facing the right direction, for example.

jenispizz
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Thank you so much for making this awsome Informative tutorial for free

Gametime
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I’m just starting to learn how to animate for first person weapon animations, and man constraints are so damn cool.

Like instead of having to manually adjust each bone position, you are telling me I can just move a box to where I want to go, the constraints I’ve set can make it look like a realistic hand position? It’s so useful and I’m glad I learned it exists.

thebulletkin
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Like I commented on another video, I usually don't watch a tutorial unless I need to figure something out but this time I decided that this might save me time animating, which was 100% correct. Keep up the awesome tutorials!

HomelessAnimator
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the last one + the first one are the perfect duo to make a car animation 😳

petier
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Something that I found to help a ton when animating weapons/items is the Child of constraint, since it's like parenting, but far less messy and keyframeable easily

goku_dunker_
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This has to be one of the best transitions to a sponsor I have ever seen

alpine
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The tennisball example is physically wrong. The Gas inside the tennisball is compressible meaning it can change in volume. You can actually see it in the video, at the beginning of the impact. Now a solid object without voids, like a rubber ball would behave as described, until the force exerted upon it is large enough to rearrange the molecules it's made out of, if possible. In polymers like rubber this is usually possible.

TheViperZed
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i just love videos like this
with clear audio, pretty fast pacing and illustrative editing. Great job, deserved like

VitalisProd
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Another banger, Anim constraints are honestly a life saver! ✅

Smeaf
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I think it’s good to slowly learn with the basics and discover this amazing stuff as you go.

Of course as a beginner it’s all overwhelming, but I also love how many can slowly come into things like animation and constraints and rigging and then something click in their head and be like “this is awesome. I wanna learn that!”

But short answer yes! I used to shy away from them myself, but never realized how much you could do in rigging(actually they’re pretty essential to it) and in general with them! Awesome video!

Gredran
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I can hardly constrain my enjoyment of this video and the information provided! Great job!

mind_of_a_darkhorse
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I rarely have copy location on World Space for both objects.

For two objects it's mostly Local + World Space
And for Objects related to Bones, Local + Pose Space.

We're transforming relative to another object and most of the time it's better to make it more relative with Local Space.
Especially, when the "parent" object is rotated, copy location won't be as adaptable, when using World Space.

Copy Transforms is useful for rigging eye movement for simple rigs.
You don't want the eyes to leave their confined space, but also don't want restrictions for your controllers?
-Add one bone for each eye
-Make eyes copy transforms of their bone
-Limit location of eye bones and hide them
-Set up controllers with copy transforms as well
-Get universal eye controller, without any limitations

=> Eyes will stay in the socket without the controller being restricted

pitched
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Your tutorials are always excellent. I’ve just started creating characters in blender. I had no idea. The constraints were so well designed.

shamgartruth