Mario and Luigi: Superstar Saga 3DS - All Bosses (No Damage)

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All Bosses + Ending in Mario and Luigi: Superstar Saga on Nintendo 3DS (No Damage)

00:00 Bowser
01:10 Fawful (1)
03:04 Tolstar
04:37 Hoohooros
06:07 Dragohoho
07:58 Queen Bean
10:04 Popple and Rookie (1)
13:04 Wiggler
15:04 Chuckolator
18:22 Cackletta
22:23 Popple and Rookie (2) + Cackletta transforms into Bowletta
27:31 Mom Piranha
30:02 Trunkle
32:57 Hermie III
35:28 Popple
37:32 Piranha Bean
38:34 Jojora and Chucklissa
41:39 Popple and Birdo
45:37 Iggy Koopa
47:27 Morton Koopa Jr.
48:59 Lemmy Koopa
51:27 Ludwig von Koopa
52:55 Roy Koopa
55:26 Wendy O. Koopa
57:34 Larry Koopa
59:44 Fawful (2)
01:03:42 Bowletta (Final Boss)
01:06:32 Cackletta's Soul (Final Boss)
01:10:01 Ending
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I don't get why people think this version isn't expressive. Honestly having played both versions the charm is still there in the 3ds version.

MrSuperleobros
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I really like the small little touches they added to this game to make it better, such as when you defeat Cackletta's spirit she tries to reach for you both one last time to finish you off before she explodes and send you outside of bowser, whereas in the original GBA version she just went "poof" lol.

coytus
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Beating Cackletta's soul with one HP left, without healing yourself and no damage is pretty impressive 👏🏼 👌🏼

LocalNerd
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I love this game, you go from fighting a walking plant on the beach to fighting a fairy in an ice palace

rhysghost
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0:17 Bowser (Princess Peach's Castle)
Music : Let's Go!

1:25 Fawful #1 (Koopa Cruiser)
Music : Let's Go!

3:33 Tolstar (Stardust Fields)
Music : We Can't Lose!

4:50 Hoohooros (Hoohoo Mountain)
Music : We Can't Lose!

6:47 Dragohoho (Hoohoo Mountain)
Music : We Can't Lose!

8:21 Queen Bean (Beanbean Castle)
Music : We Can't Lose!

10:52 Popple and Rookie #1 (Chateau de Chucklehuck)
Music : The Marvelous Duo

13:25 Wiggler (Chucklehuck Woods)
Music : We Can't Lose!

15:49 Chuckolator (Chucklehuck Woods)
Music : We Can't Lose!

19:15 Cackletta (Woohoo Hooniversity)
Music : Fawful and Cackletta

23:04 Popple and Rookie #2 (Woohoo Hooniversity)
Music : The Marvelous Duo

27:48 Mom Piranha (Beanbean Airport)
Music : We Can't Lose!

30:18 Trunkle (Teehee Valley)
Music : We Can't Lose!

33:09 Hermie III (Gwarhar Lagoon)
Music : We Can't Lose!

35:56 Popple (Chucklehuck Woods)
Music : The Marvelous Duo

37:50 Piranha Bean (Beanbean Fields)
Music : Let's Go!

39:16 Jojora and Chucklissa (Joke's End)
Music : We Can't Lose!

42:56 Popple and Birdo (Teehee Valley)
Music : The Marvelous Duo

46:13 Iggy (Bowser's Castle)
Music : We Can't Lose!

47:39 Morton (Bowser's Castle)
Music : We Can't Lose!

49:21 Lemmy (Bowser's Castle)
Music : We Can't Lose!

52:07 Ludwig (Bowser's Castle)
Music : We Can't Lose!

53:24 Roy (Bowser's Castle)
Music : We Can't Lose!

55:51 Wendy (Bowser's Castle)
Music : We Can't Lose!

58:05 Larry (Bowser's Castle)
Music : We Can't Lose!

1:00:44 Fawful #2 (Bowser's Castle)
Music : Fawful and Cackletta

1:04:18 Bowletta (Bowser's Castle)
Music : Time to Settle This!

1:06:35 Cackletta's Soul (Bowser's Castle)
Music : Showdown with Cackletta!

daryllee
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I love that the Chuckolator is made out of puns and by telling puns heals it

zekromtrainer
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35:09 Who else here loves this attack?

Mushy
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I do like how the Koopalings are given a little more personality in this version. It still isn't all that much, seeing how they still kinda feel shoehorned in, but they feel a lot more unique now and feel a bit more interesting to fight.

joshuawiener
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I like how in the gba version you could one shot the tree boss Trunkle by jumping on the tree instead of him, then in this update they made him protect it lol nice attention to detail

PainMakesYouFeelBetter
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38:35 - With this Boss, I can gladly say that I managed to defeat *Jojora* before the other *_Boss_* (Chucklissa/Oholina/Hoohoolia/Teeheena), if you want some advice, here you go, always use Fire Bros. whenever you can, *Jojora* has the highest defense in this game, so at most they will take about 3 or 4 health for each hit (in my experience), so movements with many hits wear it out more than anything else, likewise, I recommend that you heal a the other *_Boss_* from time to time, since *Jojora* will leave when you counterattack *her* (and I recommend that, Jojora does too much damage) and won't come back until later, while the other *_Boss_* has some attacks that, when counterattacking *_her, _* you will hurt him and wear him down, in the same way with your _hands_ you will help him heal (blonde hair = immune to electricity, red hair = immune to fire), and the last, although most logical, come with all possible objects, which It's going to be a long battle, that's all I can offer

MusSupremeJAR
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39:41 That's incredibly true, Jojora, but let's keep it rated E, okay?

jamiegioca
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Hah! Birdo dropped that line!
"This is as far as you go!"

Ah the memories of her yelling "I'll remember this!" at the end of each boss battles!

Gazing-
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Poor Bowser he has been through a lot in this game.😊

Isaiah-iheu
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I like how iggy gets speechless after you dodge his fire attack

cjtheman
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Achievement Unlocked:

Super Mario Brothers: Defeat the Final Boss Without Healing

jhonmarmorales
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...and the Mario & Luigi series is back; Nintendo Direct just announced Mario & Luigi Brothership today

PacGuy
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god, i love this game's bosses. their actual attacks are mostly kinda basic but still fun and their personalites, designs and music are great. I don't think any of the other ML games did it quite this well (not that they aren't great): the recurring team rocket-esque rival with amnesia Bowser, fighting the main villain twice (once normal and then as a ghost possessing Bowser), the techy secondary villain who uses different machines [I do think Fawful could've used one more boss fight tho] and a bunch of other cool shit like a soda monster, christmas hermit crab, buff woman, ice fairy, etc.

Also something I dig that I know nobody else on planet Earth gives a single shit about is I like how all the bosses don't just work for the main bad guy, they could've so easily just had like random Cackletta minions as all the bosses. But instead you get to fight various characters and a goofy rival alongside Cackletta's (admittedly kinda small) forces. For reference there are:

9 Unaffiliated Bosses
(Bowser, Tolstar, Hoohooros, Wiggler, Chuckolator, Mom Piranha, Trunkle, Hermie III, Jojora & Chucklissa)

9 Affiliated [Non-Recurring] Bosses
(Dragohoho, Queen Bean, the Koopalings)

9 Recurring Villain Bosses
(Fawful [Headgear], Popple & Rookie (1), Cackletta, Popple & Rookie (2), Popple, Popple & Birdo, Fawful [Ship], Bowletta, Cackletta's Soul.

And to just keep hearing the sound of my own keyboard rattling, this game definitely has the most boss themes: the regular one, Popple, Cackletta & Fawful, Bowletta and Cackletta's Soul. That's 5 for anyone too lazy to count. PiT has 4, BIS has 3, DT has 4 and PJ has 4 (most of these only come close because of the giant themes). Granted it doesn't sound like much BUT in the other games those other boss themes are often only played once but in SS Popple plays 4 times and Cackletta & Fawful plays twice, it's nice.

tl;dr there is none, just a long semi-aimless comment about how much i love this game's bosses

jefferyandbob
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00:00 Bowser
1:10 Fawful (1)
3:04 Tolstar
4:37 Hoohooros
6:07 Dragohoho
7:58 Queen Bean
10:04 Popple and Rookie (1)
13:04 Wiggler
15:02 Chuckolaor
18:22 Cackletta
22:23 Popple and Rookie (2) + Cackletta transforms into Bowletta
27:31 Mom Piranha
30:02 Trunkle
32:57 Hermie III
35:28 Popple
37:32 Piranha Bean
38:34 Jojora and Chucklissa
41:39 Popple and Birdo
45:37 Iggy Koopa
47:27 Morton Koopa Jr.
48:59 Lemmy Koopa
51:27 Ludwig von Koopa
52:55 Roy Koopa
55:26 Wendy O. Koopa
57:34 Larry Koopa
59:44 Fawful (2)
1:03:42 Bowletta (Final Boss)
1:06:32 Cackletta's Soul (Final Boss)
1:10:01 Ending

curtisashby
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Aw and here i was looking forward to seeing bowser and popples bros attack.

baxtinator
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16:23 I’ve played that game before, but I didn’t know chuckolator could switch hands cuz I didn’t see him do it in MY play through…

ephemeraltimekeeper
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