3 LOTR Commander Cards I Overlooked That You Should Be Running!

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Unveiling the Hidden Power: Explore three overlooked Lord of the Rings cards that can revolutionize your gameplay experience. Discover a versatile three-cost instant that excels in card draw, artifact removal, and creature elimination, offering unparalleled flexibility. Delve into a surprising black enchantment that provides late-game adaptability and a strategic advantage when selecting your ring bearer. Enhance your deck with a legendary artifact that rewards aggressive tactics, granting you access to superior card selection and advantageous creature retrieval. Unleash the untapped potential of these hidden treasures and gain a formidable edge in your Lord of the Rings adventures.

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One thing with horn of the mark, it triggers for each opponents attacked, so if you attack your three opponents with 2 creatures you can dig 15 cards deep

allobonjour
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"The Ring is turning out to be more powerful than I expected." There were 3 movies about this. :P

garrettmartin
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Ive gotten to play call of the ring twice now and I have to say it definitely won me the game, its a phyrexian arena that in exchange for costing 1 less costs 1 more life to use but also gives you bonus in having the ring tempt you. While also allowing for you to choose whether or not to lose life and draw and then aswell if you have any other ring tempting effects it just becomes a draw engine

saveachip
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Pulled call of the ring in a draft and it was probably the best card in my deck

Kresimir_
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Solid carda. Great content as i havent paid much attention to the newer sets. Thank you

davidgoulding
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That horn is perfect for my Marisi goad deck. Swing with several unlockable boys every turn and find my combo pieces off the top, why yes, I think I will.

origaminosferatu
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Fun fact about Horn of the Mark: if you're able to utilize Alesha to her fullest at the start of combat, you'll attack with at minimum two creatures.

oinkerbob
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Flame of Anor is doing work in my Obeka deck. Ogre Wizard very relevant.

RatedManatee
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Two of these are also good in Constructed play.

nicholasfarrell
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I think Flames of Anor is going to slot in alongside or to replace Prismari Command in a few of my decks. Looks like a sweet card!

dragonknight
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Weirdest thing.
I find amass orcs is amazing but if your lucky enough to get nine nazgul and some witch-king commanders can make a pretty fast paced machine with call of the ring activation on the wraiths every turn. Makes you a huge target but if no one has solid removal/wipes you can become as scary as the witch king looks on screen

johnfairweather
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Horn and the mark is even crazier its per player so if u attack 2 at each other player you dig 5 3 times

chaosmedia
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I use the horn on Isshin because I coudn't get a Winota, and yeah, isn't that bonkers but stil awesome, really great value

LordPyotr
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I run flame in my sarumon deck and it's great cause he's a wizard and it's a spells matters deck.

captianbacon
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Horn of The Mark is what my Esika deck needed

ginichimaru
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i like the black legendary creature, forget his name but he gives all tokens death touch, if you run a lot of tokens hes a must

Swellington_
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Horn of the mark isn't bad but it unfortunately doesn't work very well in the deck I have it in. Eventually it's going to get replaced by horn of gondor

norrock
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So pissed at myself for not picking up flame of anor from the start. I had it bookmarked from spoiler season and considered it at $0.50

Highlydangerous
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Call for aid is very underrated i did 35 damage with that card using my opponents board

tylerkister
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Man I pulled 4 horn of the mark and figured it was jank 🤣

jl