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Multi-Color Screen Space Fluid Rendering with WebGL

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Master thesis implementation of a real-time advanced SSFR technique combined with a Position Based Fluids Simulation in WebGL.
MCSSFR allows the mix of differently colored liquids.
Transparencies are also blended and inter-fluid refraction is enabled.
Fabian Stoll, Ilmenau University of Technology
MCSSFR allows the mix of differently colored liquids.
Transparencies are also blended and inter-fluid refraction is enabled.
Fabian Stoll, Ilmenau University of Technology