Unity Projects Portfolio - Unity Junior Programmer & Unity Essentials - Developer Alessandro Natali

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Skills Unity Essentials & Unity Junior Programmer:

• Unity Engine (2D & 3D)
• Game Development & Interactive Media
• C# Scripting & Modular Programming
• Game Mechanics Design & Implementation
• Event-Driven Scripting
• Animation System & Animator Controller
• Blend Trees & State Machines
• CharacterController & Physics-Based Animation
• Input System Integration & User Interaction
• Game Object Management & Prefabs
• Transform, Vector3 & Rotation Handling
• Rigidbody Physics & Physics Simulation
• Collision Detection & Response
• Object Spawning, Destruction & Pooling
• Power-Up & Temporary Boost Systems
• AI Enemy Targeting & Vehicle AI
• Dynamic Enemy Waves & Spawner Logic
• Progressive Difficulty & Survival Mode Programming
• Scene Management & Transitions
• Game State & Loop Management
• UI Programming & HUD Feedback
• Real-time Rendering & Camera Systems
• Lighting Design: GI, Skybox, Light Baking
• Visual Feedback & VFX (Particle Systems)
• Audio Integration & 3D Spatial Sound
• Timing Optimization
• Pathfinding Algorithms & Navigation
• Physics-Based Interactivity & Environment Interaction
• Scriptable Objects for Game Configuration
• Rapid Prototyping & Iterative Playtesting
• Debugging, Refactoring & Bug Fixing
• Performance Tuning & Scene Optimization
• Cross-Platform WebGL Builds & Deployment
• Quality Assurance & Profiler Testing
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