Does This Roblox Platformer Have Potential???

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Ehhhh, I hope so, but they've got a lot of work to do when it comes to control.

#roblox
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his ass did NOT beat mountain awesome...

Wolfy_Gamer-Rus
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I agree with some points in the video, being the instant kills every couple of seconds that usually aren't warranted (plus it doesn't equal hard difficulty in terms of fun or good level design if it isn't creative), and the two different dives practically being the same, but on my play through of the game, it was fairly fun and seemed well designed.

1: You're supposed to dive cancel right before you reach a platform, as it cancels all your momentum. This was definitely a skill issue on your part (or you missed it), as the gameplay footage definitely showed you dive-cancelling WAY AFTER reaching platforms.

2: Why are we comparing this to Super Blox 64? These are two completely different games. One is more focused on being a fast-paced platformer, with an emphasis on floatiness and freedom, while this game puts much more emphasis on difficulty and feeling much more grounded, | Stars Align is supposed to be much harder and simpler, but I definitely agree on changing some keybinds here and there. This is like comparing Mario to Celeste lol.

3: This game also has a lot of secrets. There's a secret level you missed out on called Mount Awesome that's pretty tough but is REALLY good for speedrunning, you can get 3-4 hour ish runs down to under 5 minutes. There's even a secret boss fight if you tried exploring the lobby. I've seen lots of your videos that complain about "directionless, needing trello games" and I definitely do think this game could use a tutorial, but the "easy" difficulty level is more than enough (at least in my opinion, when I played it.)

4: This game isn't even that hard (in my experience) since there's so many shortcuts and ways to optimize your runs that you get from just, well, playing the game a little longer and seeing what works.

I think this review was nice but it could've used a little more experimenting as your other reviews on this channel (been watching for like 2-3 years now) have been fairly solid most of the time.

Also, try Robot 64 :)

crystalization
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Normally I'd agree with most of your points, and while I certainly do with a few of the points in this video, namely the instant kills and lack of movement options; I have to STRONGLY disagree with your issues with the controls.

Having played through the entire game, including the final secret level and beating it with a time of four minutes, I have to say I haven't had this issue of "dive cancelling turning into an accidental jump", well, just about ever really.

When you dive cancel, you completely cancel all your momentum. This means that you're able to cancel early before actually reaching exactly where you want to be, while still being well within reach of that point. I think you might've missed that, since your gameplay footage often shows you dive cancelling well after having already reached a platform, despite the proper time to dive cancel being when you're a slight distance away from it.

I feel the game would do well to point out this mechanic, but still it's a bit unfair to acclaim this as a genuine problem when it seems like it's mostly a you issue, given I and all my friends had no problem with this supposed problem.

(P.S. You missed a movement option, which is fair, it's only mentioned in the secret level. If you jump and dive, you can hold shift and roll when you hit the ground. By doing this, a small star will flash above your character if you continue to hold shift, signaling that you can perform a spring roll by jumping, which gives you more vertical height than a normal jump.)

Edit, dive cancelling also gives you a smidgen of vertical height as well. So I'm 99% certain cancelling right before reaching a platform is the intended use of the ability.

Edit two, you should do a stream of Mt. Awesome. It'll be awesome, trust me bro.

boptodatop
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I might want to add that one of the devs stated that the difficulty of the main game is gonna be around the medium and normal stages. Nothing in it will be as hard as the hard and insnae stages (and mt awesome)

arcitatious
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A eclipse video a day keeps the idiots Away

sashin
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eclipse im actually begging you this is actually the 10th video of me anticipating you doing maestro evengarde rest

pretzel
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You should play "pizza game" a game that has nothing to do with pizzas but is a DOOM based shooter rogue like

Fred_TheSkeletonEnjoyer
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everyday I draw closer to making the 45 minute video cataloging every awful/wrong take on eclipse's channel 😭😭😭

roguepluto
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I just stars aligned all over the floor

krieger-ananas
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Eclipse playing celeste for the first time on steam and seeing it has close together checkpoints and high reliance on instakills

arcitatious
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i thought it was peak until i played mount awesome

i'm scarred forever but i need to finish it before the game releases
also WHY ARE YOU COMPARING THIS TO ROBLOX 64
you would be miserable if you played celeste according to this review

commanderdemonno
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bro did not even make it to the spring roll mechanic 💀💀💀

kknhcjo
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Well.. the reason why the control is so limiting, is because in Star aline you need to aline yourself with the game 😅

filmr
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Eclipse, you should test your game design skill by playing Mario Maker 2 and making a level

chunkyzamboni
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Why compare this game to super blox 64? They are the same genre yes, but comparing them is like comparing Mario Odyssey to Celeste. I do agree with not being able to cancel the long jump though. I liked the difficulty with the insta kills, reminds me of Celeste and everything felt like my fault. you has skill issue real.. all my opinion btw

bobsterjnr
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have you played robot 64 or did you just not mention it? i feel like you would mention it here if you have played it i just kinda assumed you have because people like to recommend this game to everyone on the planet

personguyIII
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If you ever play Stars Align again, in either it’s upcoming final update for the engine demo (including a new level), or the game’s full release, I highly recommend using a controller if you have one around. Using one greatly improves your ability to make more precise movements, though, you can’t make sudden camera changes using one. This really improved my experience with the demo, and enabled me to be able to complete the two secret challenges (Mount Awesome, and the “log god” boss fight).

Mattbot
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Not gonna lie, very annoyed that you compare this to Super Blox 64 after every few sentences, i felt like you're extremely biased toward that game and now when you play other games with other mechanics to get used to, you start using Super Blox 64 as a "bar" to judge it (for some reason?). Judge a game based on your experience with it, not your experience with another game because you like the other game more.
Imagine someone reviewing OneShot and they just randomly compare it to Undertale.

KhangAJ
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00:27 you know it's bad when this music comes in.

The--O
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Couldnt have said it better myself
though my biggest problem that wasnt signifacntly mentioned was finding where to go on the final level near the end

Kool-AidDealer