Using crease feature within Zbrush

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This video shows how to keep true polygon loop forms throughout the sculpt.
This results from a cleaner model, less displacement map usage.
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Is this trick still applicable and being relevant in 2021? I notice this problem always happened to my models after many subdivides.

oartehaga
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Would you happen to have a version of this model's base form that you can share?

nanitesal
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much appreciated, this is very helpful :)

Ramtn