Lead vs Lag PIP - What are the differences?

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Remember that the differences are small and both systems are effective beyond personal choice.
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I prefer the lag pip too but I will say, one disadvantage that I rarely see mentioned is that the lag pip is difficult to use when following a target that flies past you in a joust situation. You have to pull the nose of your ship way up ahead of the target to maintain the correct lead. With a lead pip you'll be able to see the pip but with lag it can be far below your crosshair, potentially even offscreen. It's not the biggest deal in the world but maybe it should be part of the conversation. Great video nonetheless!

Hannibal
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Both pips have their use so I use a toggle button to shift between them. You missed the main advantage of the lead pip: The lead pip is always close to your cross hairs when aiming for a target, so it is easy to see where to hit when fighting at very high deflection angles. At high speed and high deflection angles, the opponent's ship is often entirely outside your view, so if you are aiming for them the lag pip will also be outside your view. The lead pip is usually in the middle of your view, right under or close to your cross-hairs.

sc_cintara
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I’ve watched a few videos about this and never understood it. Your video makes it so simple - I get it now! Thanks.

dVisualist
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This is kind of a cool format. Beginners will love it!

Bongus
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Ty for the explanation, this beginner's always used lead pips and the problems you mentioned were exactly what I was encountering in game - time to give lag pip a try!

xiaonile
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Thank you for posting this super quick and easy breakdown! Building on the point you made about having more control over where your rounds impact, this is likely going to play a lot larger role in space combat in the future, both for disabling key systems (as ships will no longer explode unless a critical power plant failure is triggered) but also for avoiding damage to key systems you may want to preserve for the ship's overall salvage value. It'll also see a strong role in boarding, as many military ships are purposefully designed to place potential boarders at an extreme disadvantage, so punching your own holes into the hull to board through will be super useful.

FowaDeLuz
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Great video! I've saved this one to share with friends when they ask about the difference. I'd been hearing about Lead vs. Lag for a while now but hadn't made the switch. Yesterday a friend and I (re-)bought Sentinels. It's just a big heavy fighter compared to the others, and I hadn't been flying it since the 3.15 wipe, that I thought I'd finally give it a try. I've keybound the toggle to "Left Alt + P" so I can switch easily if I don't care for it. But I'm loving it. As a test flight, I took an LRT bounty, and the wingmen were M50s. It is so much easier targeting small, fast ships like that with the lag pip. I cleared the whole bounty in the time it normally takes me to down a single M50.

AnthonyArndt
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I will say both of them are equal, and switching them according to your target is the best idea. I simple rule I use is when your opponent is more maneuver than you, use the lead pit, else use the lag pit

violetewind
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Fantastic video as always. Definitely going to try using Lag PIP now.

xenotype_au
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I'd just want to get both actually (one disadvantage of the lag pip is that you're not going where you're actually looking as a player, so having both would actually allow you to keep a wider vision, as the center of your focus would be wider as well)

Exilum
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Great explanation, saw a few videos about that but didn’t understand, this one makes things very obvious. Thank you 🙏

cmdrmaskime
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that was amazing thanks everyone who plays combat needs to see this!

Zyvhur
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This is a great explanation! I never knew this was an option. Where do we change this setting in game?

STRMTROOPR
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One addendum: Once subsystem targetting is more of a thing, lead pip may be a better option for that. Other than that, yes, 100% lag pip.

FunkThompson
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Also, a major factor of Lag > Lead pip is when the ship is spinning out of control. You have no idea where to put your shots if you have lead pip on.

At least in Lag pip we'll be able to disable vehicles easier from a distance!

Jingoea
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I usually prefer lag pip as well, but lead pip is often better in fast-paced combat and jousting, when you may not have the target inside your field of view the whole time. Lag pip shines against larger and slower ships, when you may want to target a turret or some other part of the ship with more precision.

captainasimov
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Great tutorial, perhaps next time also point out how to change it to make it really complete? Default keybinding, or better: where to find it in the customisation menus for example. But thx for the clear explanation!

dennisgoedbloed
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I find it can be easier to understand your relative translational motion to the target with lead pip. That information is really still there to infer with lag pip, but being attached to your frame of reference instead of the target’s makes it a touch more difficult to infer IMO (especially when rolling). Lag can be a lot better for snapshots tho with bigger guns as you can watch the target cross through your pip and time the shot

basherboy
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This was super helpful! Dog fights may have just gotten way easier!

BRZZO
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That was super easy to understand. Thank you

chikokishi
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