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Section 2 Recap [UE4 - RTS Tutorial]

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This video in our progress so for in #Unreal #RTS series - covering setting our game clock (I skipped the day/night cycle).
***CORRECTION: I MADE A HUGE MISTAKE! Division (whole and remainder) treats the remainder value as a whole number, not a fraction. For example 62/60 will pass 1 as the return value (as 61 goes to 60 one time) and 2 as the remainder (not 2/60 as I described in the video). I realized the mistake while recording but wanted to double check. Sorry about that.
Section three comes out Friday (15/03)!
If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.
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Section 2: Time and HUD
Lesson 8: Setting up GameTime
Lesson 9: Day/Night Cycle
Lesson 10: HUD setup
Lesson 11: Interfacing HUD and GameTime (part 1)
Lesson 12: Interfacing HUD and GameTime (part 2)
Lesson 13: Debugging (if needed) & Alternative approaches
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The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. HUD/UMG
7. Combining Units and Construction (basic)
8. Resources and Construction
9. Unit/NPC behaviour
10. Fog of war
There will be more topics that will be covered, than what is listed above.
The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.
---------
Follow me at:
***CORRECTION: I MADE A HUGE MISTAKE! Division (whole and remainder) treats the remainder value as a whole number, not a fraction. For example 62/60 will pass 1 as the return value (as 61 goes to 60 one time) and 2 as the remainder (not 2/60 as I described in the video). I realized the mistake while recording but wanted to double check. Sorry about that.
Section three comes out Friday (15/03)!
If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.
---------
Section 2: Time and HUD
Lesson 8: Setting up GameTime
Lesson 9: Day/Night Cycle
Lesson 10: HUD setup
Lesson 11: Interfacing HUD and GameTime (part 1)
Lesson 12: Interfacing HUD and GameTime (part 2)
Lesson 13: Debugging (if needed) & Alternative approaches
---------
The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. HUD/UMG
7. Combining Units and Construction (basic)
8. Resources and Construction
9. Unit/NPC behaviour
10. Fog of war
There will be more topics that will be covered, than what is listed above.
The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.
---------
Follow me at:
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