Section 2 Recap [UE4 - RTS Tutorial]

preview_player
Показать описание
This video in our progress so for in #Unreal #RTS series - covering setting our game clock (I skipped the day/night cycle).

***CORRECTION: I MADE A HUGE MISTAKE! Division (whole and remainder) treats the remainder value as a whole number, not a fraction. For example 62/60 will pass 1 as the return value (as 61 goes to 60 one time) and 2 as the remainder (not 2/60 as I described in the video). I realized the mistake while recording but wanted to double check. Sorry about that.

Section three comes out Friday (15/03)!

If you have any suggestions for content or topics you want to see covered, please let me know below, on twitter @TwoNeuronstream, or on Reddit.

---------

Section 2: Time and HUD
Lesson 8: Setting up GameTime
Lesson 9: Day/Night Cycle
Lesson 10: HUD setup
Lesson 11: Interfacing HUD and GameTime (part 1)
Lesson 12: Interfacing HUD and GameTime (part 2)
Lesson 13: Debugging (if needed) & Alternative approaches

---------

The plan for this series is roughly:
1. Movement
2. Time and HUD
3. Resources (basic)
4. Units/NPCs (basic)
5. Construction (basic)
6. HUD/UMG
7. Combining Units and Construction (basic)
8. Resources and Construction
9. Unit/NPC behaviour
10. Fog of war

There will be more topics that will be covered, than what is listed above.

The order of presentation may change based on your feedback. Additionally, I may drop the intros if you guys do not find them useful.

---------

Follow me at:
Рекомендации по теме
Комментарии
Автор

Ohh I am so happy to have reached the start of the 1080p recording.

This has been a great series so far, and yet there is so much more. Thanks for spending so much time and effort on this.

demolicous
Автор

at the start i was a bit sceptical. but till now learned a lot. GREAT CONTENT. Love your recaps! extremely useful.

bgrantas
Автор

1080p!!!! woohoo! OBS is good with the right settings. ur 3D models are good bro don't be so hard on urself they will do the job for now.

cursedbishstudio
Автор

I messed around with the clock system ( one day = a season, 4 season = a year ) and i use the "day counter" as an indicator when a new season should start. But sometimes the "DayCounter" just doesnt add up by one, even though the timer or "GameTime" resets. Is there a misstake in the programming or is it possible that the ticks come to quick and than reset "DayCounter" before the code was finished?

pietpanzerpanzer
Автор

Great vid! I am really liking this series.
I have a question. Can you upload the blueprints modified on each section on the recap? Maybe screenshots or directly the files to see them on unreal, to download from github or some place similar?
Thank you so much for the tutorial.

TasteSouthsider
Автор

Section 2 was great, had no problems following at all. Just a quick couple questions, is game save/load covered anywhere? & does the multiplayer portion go into server/client?

Gradrock
Автор

What about that night/day cycle ? I cannot make it right, now i smash into a bug when sun stops at midday/midnight for a while and then goes in the slightly different direction.
Do you cover it later?

MaXioR
Автор

At 23 minutes where he says decreasing into a bug doesnt set the game speed value, it should. If you decrease from 1 to 0, then hit the pause button and continue the time doesnt work. It then resets to working if set to 3, but by then its already game breaking if most things rely upon said clock working properly. I hope the bug is noticed down the line...

The only thing that I can think of fixing it is clamping the number between 1 and 5, only allowing it to go to 0 from the pause button. Everything else Ive tried doesnt seem to work.

joeanrachelmiller
Автор

Funny, you turn off auto save, I turn off windows update xD

Spetnaz