thinkingParticles Papers Cloth Simulation

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Inspired by Adrien Rollet 's "Houdini - Papers Cloth Simulation".
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I'm intrigued to know how insomniac accomplished one of the most dynamic looking paper physics i have EVER seen within a console game... no dis on this one, but the paper simulation and how dynamic they were with the environment from the Spider-Man 2 trailer is greater in comparison to this demonstration! It just bewildered me on how they achieved that.

I really never saw a game that had paper physics like that, especially if it's being made for a console specifically.

Young_Special
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which programs did you use while this project is makeing ?

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