Setting Up Materials | Twinmotion Tutorial

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In this video, we’ll take a comprehensive look at materials, from the simple process of dragging and dropping them from Twinmotion library, to how to customize them through the Properties panel. We will also look at how to use some of the Quixel Megascans materials, and show you how to create your own materials and save them directly in your user library.

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Great tutorial, need a similar detailed one for lighting.

raven
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Thank you for these videos!
You can also delete unused textures hitting ctrl/com + A in the material dock and press delete

erminiobelloni
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Reminder! "Round Edge" is an urgent must to have feature for Twinmotion.

kartalturhan
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Would be nice to have a "search" button on the material section.
Great tutorial. Amazing for beginners and refreshing for experienced user. Thank you!

levisarq
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twinmotion is amazing.
My only problem with the program is the timing in archicad. every time i sync a change i lose all the work done on materials.

jhosenthgonzalez
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Amazing tutorial, perhaps one tutorial about how create water ?

gilbertojmoguelloria
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Unfortunately, a very important parameter is missing, which would be a gamma or contrast adjustment for the roughness textures. 5:30

lionelestriga
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Great tutorial! It seems that in this latest version, you can only rotate the mapping of an object along a single axis. In a cube for example, you can only rotate along XY but not Z. I often have textures showing as upside down on the top and bottom faces of my cube. Is there a workaround for this?

chrisedwardsaballa
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When importing a model with foliage, there are 5 maps
of albedo, opacity, glossiness, normal, translucency.
Please tell me where the translucency card is loaded?

OrigamiCanal
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Salut, possible de savoir comment tu as réalisé le décor de cette scène? Surtout les traces de terre sur la route, c’est des objets que tu importes ou ça vient de ton modèle 3D?

ledusko
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Hi Martin, thank you for the amazing tutorial. I am curious though, how did you make the road and all the assets around it? E.g. what was made in Twinmotion, what was done in an external software package? Did you use textures and decals from inside Twinmotion for the asphalt and the lines on the road? Are the guardrails in the bend 3D assets form inside Twinmotion? How did you make the tire marks coming from the road to the gravel (near the car model in the scene)? etc. Hope you can help me out with this one.

And is it possible to download this project somewhere? So we can work along and further see how it was made.

sharingsomesights
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Hello,
I am wondering how do I change the colour of material. For example OSB I want to paint a custom colour but the colour is not changing on the colour wheel. Can I paint materials in TM?
Thank you for your tutorials.

sharonleecameron
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Can we change the kind of the materials imported from modeling programs, generally they are imported as standard material, can we change them to "subsurface" or "fabric" while retaining textures like normals and roughness?

maleksellami
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Isn't anyone going to ask how the smooth transition between the road and the terrain is achieved ? :)

sb.architect
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How do you bring in a custom map to replace an existing one that came in with the model?

anned
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Thanks guys !
Serait-ce possible d’avoir un tuto sur comment importer des maps spécifiques en lien avec les matériaux et comment bien modifier et adapter (par exemple pour la roughness) ?

Merci !!

zzzzsleeper
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sometomes the scale of the materials are realy small, how do i fix this

izzatali
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How do i deal with texture repetition? something like a randomizer

officialvr
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SUBSCRIBED!!!! Geez! Thanks a lot! It worked!

michelegottardo
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is there a way to mix terrain textures? meaning. is there a way I could paint on top of another as layers? cheers

mae