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Particles + Perlin Noise = Fire (Devlog)
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Today I combined my Particle System with Perlin Noise to animate Fire. While doing so, I learned a couple of tricks about Color channels. Oh and I also fixed the Colors, displaying status effects on Units.
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My Game *Tangy Defense*
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* About Me *
Hey! And welcome. I'm an indie game developer, currently working on a Tower Defense Game written entirely in C/C++, I tried using Unity or Unreal Engine in the past, but never really found much success. I'm mostly posting devlog / devblog videos where I show off the progress I make on the game.
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Check out some of my other videos!
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#cpp #gamedev #programming
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····················································································
My Game *Tangy Defense*
····················································································
* About Me *
Hey! And welcome. I'm an indie game developer, currently working on a Tower Defense Game written entirely in C/C++, I tried using Unity or Unreal Engine in the past, but never really found much success. I'm mostly posting devlog / devblog videos where I show off the progress I make on the game.
····················································································
Check out some of my other videos!
····················································································
#cpp #gamedev #programming
Particles + Perlin Noise = Fire (Devlog)
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