Window & Gameloop | Coding Terraria in Python | Pygame Tutorial Ep. 1

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Hey, I really appreciate the adherence to standards. It's something that I personally strive towards and is great for larger scope projects.
Sadly, most tutorials do not do this. Untill now, I have been working with standards I made up myself. They were similar to yours, but I did learn some things:

1) I had my update and draw in one method called "draw" (I used to code in Processing so it made sense).
2) You used a separate module for globals. I was not doin that, but I think your way is an improvement.

Overall, GREAT start so far, cant wait to watch the rest. 👍

modernmage
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Good video, altough i would aprreciate it if it were a bit slower, but thats just my personal opinion

thebestofthequest
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So, here start my journey to create my own game called "The Evil Square".

jorgesoto
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Yo Sphere, this is really good. Only question is why write pygame.display.update() instead of self.screen.update or something similar?

churchofclaus
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I want to use arcade since seems easier to use but i hardly find any tutorial

Ragz
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