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Tip - 94: Faster Subsurface Scattering in Cinema 4D R13
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This quick tip will show you how to save render time when using the subsurface scattering shader in Cinema 4D Release 13.
In the example scene, the render time for a head was almost halved by changing a single setting for the subsurface scattering shader, used here to create realistic shading for the skin.
Recorded with Cinema 4D Release 13.
In the example scene, the render time for a head was almost halved by changing a single setting for the subsurface scattering shader, used here to create realistic shading for the skin.
Recorded with Cinema 4D Release 13.
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