🔥 PLAYING FARM SIM 25 EARLY! 🔥

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🔥 I Played Farming Simulator 25! 🔥

🟦FS25 - EXCLUSIVE NEW VIDEOS 🟦 (Breakdown & Analysis)
#farmingsimulator #fs25 #farmsim25

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The filling into the trailer in the beginning. That needs seriously worked on.

onehandedgamer
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I agree the twister make the game for realistic and destroys crops but I live on a farm in Wisconsin and I don't remember the last time there was a tornado so in my opinion I think mud or more mud effects where you can get stuck would've been a better addition

austbozz
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Planting looks pixelated.
The physics did not even improve that much
Tractors look so static
Spinach drops through the trailer
Hauler looks broken.
Bales be jumping

But hey.. we got tornadoes

rbr_
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Crops still passing trough the wall of trailer (look at

Miketeg
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12:01 the way the groundlooks after turning like that is SO much better than 22. Cant wait for this game

thatrbkid
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The game does look alot better and the additions seem cool too but the fact that they still don't have the screens or even camera's working inside the machines is a joke.

rwieber
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We need basic weather effects 😢 floods, droughts and actual damage to crops from these. Lightning storms 😢 basic tie-stall dairy operations with functional barns. Fix the basic game

mack
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I am kinda baffled at how much time Giants needs to catch up with the modding advances.

For example, gearbox, GPS, seasons, and more realistic physics were introduced in Farming Simulator 2015 by modders. That was almost 10 years ago.

Also, Giants needed 3 more games to finally develop the dynamic ground effect. For me, 19 and 22 were just an extension of 17 with wider gameplay mechanics but not significant engine changes.

But Giants kinda copies from modders. For example, tractor models in FS11 and FS13 didn't have blinkers and working lights. Modders made them and added them to Numpad buttons. In FS 15, Giants added working blinkers and working lights on Numpad buttons.

So my opinion is that Giants need to consult with modding community more during development, because they seem to make advancement quicker than Giants developers themselves.

stevangucu
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Random fallen trees would be cool too especially for us that play forestry say a contract to remove fallen trees after the twister that would be cool

marknewell
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i see they still havent fix LOD, i hate seeing the circle of everything loading around me literally 25 yards away

XxPricexxX
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13:07 I really love the new physics system 😩 but hey, we have FOG AND TORNADOES!

mdradek
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i hope they fix the crop coming through the wagon

Hze.
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Dj!!!! Thanks for being naughty and checking the new crops 😂😂😂

nevtzee
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Confirmed...the swather does not cut grass when a draper header is attached 👌

RichardDower
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The only thing I want to know is how multithreaded the engine is now.
I hate how single thread limited FS22 is. It normally only uses 60% of my gpu.

dralord
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06:25 I'm not a game developer, but how difficult is it to not let the crops falll trough the trailer?

ezravandenbrand
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"A lot of people have been asking for this", like the horses I didn't see a lot asking for and we got? I saw a lot asking for better ground with actual depth and feel to it, not horses, and I've certainly not seen many going "yea, we'd like a tornado ripping up our crops, that'd be great!"

Zerok
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Dj the yes man, no complaints whatsoever

trs
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lol, the physics haven't been changed, still as bad, the tractor flying in the air, handling of the straw bales still crappy, the interior rearview mirrors still useless and unrealistic...the worst is that people say...ohhhh my god the physics looks too good and has been improved...mdrrrr....

momsieurmonsieur
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21:24 Seems like the AI traffic tried to drive around the tractor like they do in FS 23

benjaminvanschoors