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Unreal 5 | AI with Perception & Blueprint Logic (No Behavior Trees) | UE4 UE5
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Lightweight AI for Unreal. This is the AI Character Base blueprint so it handles Patrol, Roam to Random Point, Roam to Random Patrol Point, Guard, Chase, Return to Guard Point, and Investigate Last Known Location/Noise. Children classes will include combat interfaces. Senses include Sight, Hearing, Touch, and Damage
Unreal 5 | AI with Perception & Blueprint Logic (No Behavior Trees) | UE4 UE5
Unreal 5 | AI with Perception & Blueprint Logic (No Behavior Trees) | UE4 UE5