10 Things I wish I Knew Starting Out In Age Of Wonders 4

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In this Age of Wonders 4 guide we take a look at some tips and tricks I wish I knew when I started playing.

Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn! ~Steam Store

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𝐈ғ ʏᴏᴜ'ʀᴇ ʟᴏᴏᴋɪɴɢ ғᴏʀ ᴀɴ ᴇ𝐱ᴄᴇʟʟᴇɴᴛ ᴄᴜꜱᴛᴏᴍ ꜱᴇʀᴠᴇʀ ʜᴏꜱᴛ ᴄʜᴇᴄᴋ ᴏᴜᴛ 𝐆-𝐏𝐨𝐫𝐭𝐚𝐥
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♫ 𝙊𝙪𝙩𝙧𝙤 𝙈𝙪𝙨𝙞𝙘: Spark of Excellence
By The Talented @xXasdfMAN12Xx AKA: Sean Wolf
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Oh you mean like how with the Barbarian Culture, I did a whole first game ever where I thought the Rite of Alacrity was some kind of passive for just standing in the center of your town for a turn. Turns out you have to go to settings for your own town to access it, and on your outposts it's similar.

Oh and Barb Scouts can make outposts, which is wholly unique to the Barb Culture, nobody else can do it. So you can easily just run around with armies of t1-2 units and build outposts in the early game claiming all the uniqe resources, plop them next to wonders with the Wonder Builds Materium Culture Trait and you can just claim a bunch of the wonders super quick.

Rimedane
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i thing i learned after about 400 hours into the game that i wish i knew before is:
For some reason i assumed i would need 2 tomes of each tier. So i thought i needed 2 Tier 4 tomes to be able to get a tier 5 tome. Now i always write out a build beforehand so i know exactly what tomes and abilities to pick when playing and i made sure that i went the fastest route to tier 5 every time cause that seemed the most efficient way of gaining power. One time i made a build that required 3 tier 3 tomes. After a longer break i reentered the dusty safe of said game, Research came through and i picked my T5 tome. Later i realized that i forgot to pick the second T4 tome and i had an epiphony-moment: Its all about the tome-count. You could, in theory take 8 tier 1 tomes and then pick a tier 5. Now technically this is stated correctly on the wiki (which i read) etc. I just assumed thats the way it is. 400 hours. Idk how many builds that i built thinking i needed 2 Tier4 tomes (+according affinity). Opened up making builds quite a lot...

joethesheep
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So another mind control spell to look out for is Arcane bond in T3 Summoning Tome. 90% chance to Mind Control Magic Origin units. Since many of the more powerful units in your enemies armies are going to be Magic Origin, this is a great spell for dealing damage and controlling battle flow. Kind of hard to stick to a set strategy when having to fight the strongest units in their own army. A Wizard King with astral affinity can have this spell cast 3 times by their second turn, wreaking havoc on the enemy while using their own army to exploit the chaos.

Dijadiths
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This was really helpful, especially the whispering stone tip and the capture province one. Thank you!

literaturtee
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So nature can just...eat a city? Like you can just capture their provinces until your mega gigantic city just gobbles the whole thing up.

MetalHev
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great video man. ive been watching you play the forest and i recently got into AOW4 and i was happy to see a video from you. this is actually the most informative tips video i have seen on this game. thanks a lot for your videos. you create really great and informative content.

greatdekutree
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Awesome tips that last one is going to be a game changer for me I should have looked into that more thanks !

BirdeyBoi
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City stability from whispering stones is actually 2 per turn. I think the special resource that gives your whispering stones +1 allegiance with free cities is the one that makes it into +3 per turn.

NekoboyBlue
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You can also disconnect wonders from enemy cities.

BadassMetal
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I trust your Conan content so much that I was so excited to see your name pull up here :)

jbwooten
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Tbh the +20 gold from raze a city is overrated. You have to spend multiple turns to get it while developing a normal city can generate around 150 gold per turn(and also other resources, like knowledge, which I think is most important resource and help you snowballing). You may also have to suffer from the over city limit penalty if you do this when you reach the city limit. Not to mention money is the least valuable resource in the game as it requires production to transfer it into value (ie building and units). I think it only works if you combine it with the trait that also provides resources when razed a city.

markpong
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The lightbringer and mind control is soooo helpful

klissattack
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6:57 - it is not a bug, it is a moment of realism also known as "U.S. Reconstruction of Iraq"

r.d.
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Im new at the game. Awesome guide! Thanks

jmm
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Learned a bunch even after I thought I knew the game.

scottx
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I still prefer Age of Wonders Shadow Magic... It was definitely the best !
Anyway, that's a lot of military advice there, you can also win with diplomacy, buildings, magic... in which case, you might not want to optimise your nation to be the most OP.
About tomes, mix and match is almost mandatory because going full lightning wizard master is going to get you killed as soon as you meet anything against magic.

mesarthim
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And about OP of Spoil pf Destruction: there's Pantheon race perk - Chousen Destroyers (+40 Gold, +20 Mana, +20 Knowlage from Razing the cities), think it's OP too?
And, as I've already wrote, in Nature Affinity - Wild Expantion - works every time you give Provinces between your cities or camps!)

alexvoskresenskiy
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nice tips, but wouldnt do that with build raise city. Imperium is important and can generate more if utilized into something else. But enemies settle quite often so just destroy everything at youre border...wait a few tunrns and do it again

fatairborne
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most cheeziest bug/system abuse in AGE OF WONDERS4 MUST TRY 4 FUN

1. first get big on order and little on shadow on the civ creation

2. in empire development
1st rush KNOWLEDGE EXTRACTION in shadow
next

3. create outpost then vassalize it and declare war and fight them, level your heroes and get 150 knowledge per turn (when your hero gets to a certain level they become level 5 hence it will become 250 knowledge) every turn


4. do it again and again (sell corpse and buy more heroes) while rushing tomes of order till you get BENEVOLENT CONQUERORS (-1 turn vassalization) and go for shadow tomes next

5. at this stage while stationed near 1 by 1 you send one of your units who has movement left to fight them (make sure army is near) then vassalize then fight them again n again, this effectively becomes a multi-battle in 1 turn

6. Next is grabbing STOLEN POWER in shadow dev which gives you additional 200knowledge and 200mana to conquered settlements (vassalize is considered conquered)

7. SPOILS OF DESTRUCTION is optional if you want to build a gigantic army, combined with the building that grants mana for every heroes in crypt (forgot the name) and as soon as you get your 5-7 heroes you can go for domination or do the other objectives and ignore the former


PROFIT: EASY WIN AND EASY LEVEL UP

Greyviliscious
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your AoW4 content is lit! I hope to see more from you

voidsentoni
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