Animation in Unreal Engine: Adding Life to Your Story | Webinar

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In this inspirational video, Matthew Doyle demonstrates how to use animation tools in Unreal Engine to tell a story and add life to your projects. Learn how to use the Atoms Crowd framework to populate city streets with animated crowds and use the engine’s core tools to add effects to people, birds, vehicles, and environmental objects.

Time codes:
0:56 – Material Animation
4:46 – Animating Vehicles with Blueprints
17:38 – Adding Animated People
24:40 – Simulating Crowds with the Atoms Crowd Plugin by Tool Chefs
39:35 – Cloth Simulation
42:53 – Adding Wind to Foliage
51:57 – Flocking Birds Using Niagara

Want to continue improving your Unreal Engine skills? Check out our free video courses and guided learning paths at Unreal Online Learning.

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This is a textbook example on how a tutorial should be made. Jam-packed with information, good speaker, prepared in advance and every fluff is cut in editing. Thanks for making this!

maddocmiller
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Unreal Engine is awsome. Thanks for making this

cardieshe
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A lot of these unreal tutorials aren't that good for absolute beginners, but this one is very very good! Excellent in fact!! please get Matthew Doyle to do more UE5 tutorials! Please!!!

heytraile
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First: Thank you for using timestamps!
I just signed up to test the Atoms Crowd framework in several variations for my game, excited at the potential to add Assassin's creed-style crowd simulation to small games

EscapeCondition
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You know you found good tutorial wjen you still want to watch it when just chillin. He is just teaching me how to program my Holodeck!

WoodysAR
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And for everyone who wants the birds to not flap their wings "positionally" the same, you can simply add a "particle random value" node and add it to the time value before plugging it into the sinus node and continue from there to make even more differences ;)

and yes, thanks epic once again! <3

psy
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just in the first 5 minutes, he has already done 2 small tutorials, I wish every unreal tutorial from epic was like this instead of guys talking like everyone already knows their project.

cj
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unreal learn and these videos are like Universities even way better :)

salimp
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unreal needs more webinars like this one.

newageanimators
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sir, i'm in awe. this is what i've needed for a year

shakaama
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I am amazed at the quality of work that is coming out from unreal users. Changing the game for indie guys.

StAugMarketing
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Bacause of this video I finally understand how to use niagara!
Nice tutorial, Keep this format up!

TheSphess
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great webinar today guys really enjoyed it. I have never used / seen the atom chef tools plugins before, very impressive workflow for adding a large crowd to the scene. Very clever use of the rig rail as well I have never used that for anything other than a camera so that was a nice trick that gave me a few ideas.

_Man_Media
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19:55 just two people casually talking to each other on the phone, this is a futuristic scene.

Osiris
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4:50 Vehicles Animation
17:40 Adding people

supavb
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Just a small correction, adding the divide node @3:43 doesn't allow you to control the speed of blinking: you need the divide before the sine for it to work. Just as a heads up for someone following the tutorial and wanting to make it blink faster or slower.

kallerasinkangas
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Amazing. Any new Webinars on hair stlyes/animations? Cheers!

GregorMima
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What a great video. Super well explained, thanks! Any video in your channel on how to record yourself with soft soft? I'm under the

eliassanluisfarfan
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3:42 - Am i missing something? How does he want to control the speed by dividing sine on a constant? He is just lowering the "max amplitude" of the sine. You can control speed aka rate by multiplying input time on a number not by dividing sine on a number.

yrussq
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Thanks for everything you do for developers! You are the best!

gamedevstanislove