Unreal Data Tables EXPLAINED

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Data Tables can be a very useful tool for your game development for... well, storing data. But you'll need to know how to make one, how to use one and most important, when not to use them! In todays video let's take a quick look at all these things!

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Very helpful. Thank you for the clear explanation 🙏

joeypouladi
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I am looking for an information and i cant find any video on it :'( ! I wanna know how to create a ''main'' blueprint actor for my quest, in which i will create all of my game flow, since its a mostly linear game and that im working with world partition, i dont wanna put everything in the level blueprint i want the level blueprint to call another blueprint that then call the chapter/beat/savestate the player is at, could you help me on this ? :')

MadiNoe
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These would be so much more useful for me if i could search up the ID ... they even give each Data Table item a base ID ... using strings to find names make things for me so much more difficult. cheers for the video !

FrvrTmrrw
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hi I'm looking to use a data table to move a actor. my table has x and y coordinates. any idea how I could do this? I've been trying for a couple days and would be grateful for any help. thanks in advance.

calebswann
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Hi! Can I add Row to data table via blueprint?

boundlessunrealengine
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I barley found much uses with DataTables since some values will be changed during runtime.

For example weapon upgrades that will increase the damage, at least once. It felt a bit messy creating 2 DataTables for that so I just used the normal Struct in C++ and set the default values in BP on the panel.

juggernautx
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What is the write-to data table equivalent?

buster
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Data tables are pretty useless since you can't manipulate them at runtime.

BubuRuzu