First Person Footsteps In UE5 (PART 1)

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First Person Footsteps In UE5

#developer #games #howto #tutorial #ue5 #unrealengine5 #viral
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in the latest version of unreal all you have to do is connect stop to "completed" in IA_Move instead of false on the branch this will stop the footstep sounds when player is not moving

demonics
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Bro thank you so much for this tutorial! I had used another tutorial, but there was a problem with playing footsteps while sprinting and I just couldn't get it to work the way I wanted it to. This tutorial eliminated my problem and was easy enough to implement in my own code, now I can focus on adding more to my project, thank you so much again!!

miladyghost
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4 tutorials and 3h keyboard smashing later i found you <333

realpersnetto
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You're the best bro! only your guide turned out to be working!

vladizzzlove
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I just watched all the videos man lol thanks again cant wait for the next one.

Clydiie
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Thank you so much, you are an amazing creator!

onzdev
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Thank you for this tutorial, it was helpful to see this approach!
Any chance you'll use MetaSounds in a future video?
Would love to see that implemented in a tutorial showing how to set up different surface footsteps!
Cheers!

BlareVidal
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i love you, you save my life with this

drackloud
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your saving my college work bro thank you so much

knowledgeablecrusader
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thank you for making the best tutorial out there on this topic. thank you

fluidexpressions
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thank you so much for making the video.Grateful❤

DevsOfBharat
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This seems like a great method, but I have the same problem a lot of others do. When I stop walking, the footstep cue continues to loop forever.

jakemodlin
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Hey man love the videos I would love a video where you explain how you could add like a moveing camera sound when the player moves sort of like the came The Complex (backrooms). I have been stumped on this for ages and would love to have that feature in my game

bbomberz
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one problem, sound doesnt stop when i stop, what did i do wrong?

GennaiosFX
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For folks that have a problem with stopping the footstep sounds, don't worry, watch part 2 where he addresses this issue in the beginning!

andreiviievskyi
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Hello, I watched a lot of tutorials on YouTube and they were all very bad, but your work helped me a lot!

murexgg
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I check the loop in timeline but when i stop walking, the sound loop for ever :/

marcatus
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1:12 how did you get those sounds please tell me

FEENBEANBEAM
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Unfortunately, no dice. The sound is still playing every frame. Tutorial also doesn't seem to account for the new movement systems, which I've already integrated into the project - redesigning the whole control scheme just for footsteps seems a bit wonky.

All I want it to do is loop a sound effect for as long as the player is holding down a movement key and is on the right kind of terrain. I got it working on different kinds of terrain with other tutorials, but nobody seems to have a solution for the earrape where it plays the sound on every frame - and all the people in the comment sections seem to be having the opposite problem of it not stopping when the movement stops.

karnewarrior
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I set up everything exactly. But after I sprinted, walking sound effect is getting slower? How can I solve it? Everything is same as yours.

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