EA NHL - Is it time for a NEW Potential System?

preview_player
Показать описание
Discussing if it's time that the EA NHL series receives a new potential system for players!

#xbox #xboxseriess #xboxseriesx #nhl #eanhl #easports #franchise #franchisemode #hockey #potential #ratings #nhl24 #nhl25

Instagram: vasyrosterupdates

#anaheimducks #arizonacoyotes #bostonbruins #buffalosabres #calgaryflames #carolinahurricanes #chicagoblackhawks #columbusbluejackets #coloradoavalanche #dallasstars #detroitredwings #edmontonoilers #floridapanthers #losangeleskings #minnesotawild #montrealcanadiens #nashvillepredators #newjerseydevils #newyorkrangers #newyorkislanders #ottawasenators #philadelphiaflyers #pittsburghpenguins #sanjosesharks #seattlekraken #stlouisblues #tampabaylightning #torontomapleleafs #utahhockeyclub #vancouvercanucks #vegasgoldenknights #washingtoncapitals #winnipegjets
Рекомендации по теме
Комментарии
Автор

the issue i have is that the current potentials have no correlation to where they usually play in the lineup. top 9 forwards rarely ever play outside of the 4th line, and bottom 6 forwards are always ahlers. same on defense, usually your top 6 d plays 3rd line at best, while 7th d are always put into the minors. it doesnt fit at all.

xoanone
Автор

Yes, i think just like the 2k games, it allows for surprises to start low or with bad position specific ratings to surprise with off-season growth.

notthatfriendly
Автор

Love it! Gonna mention this in my upcoming wish list video!

Data
Автор

They need to have it to where you can develop people from outside the nhl. I had a low bottom 6 turn into and 84 ovr 50 goal guy every year but couldn’t get past exact bottom 6 so he could drop at any moment it makes no sense

costcm
Автор

Honestly you nailed my issue with potential in NHL.

I’m a big fan of having a much larger range of overalls in the game. Have the stars in the 90’s, but the bottom of the lineup guys in the mid/high 70’s.

If you look at MLB or NBA both games have every day players in those ranges. It works well for them, but in NHL I find the overalls get way too crammed together and there’s barely a difference between a good 3rd line guy and a 1st line guy.

Having a hot/cold system would work well. Like if you have an 85 overall Dman but he’s struggling his overall should fall off by quite a bit maybe high 70’s. When the season ends have their overall bounce back up but a few points lower to indicate their bad season. Then you flip it around for guys that have a strong year.

Just a range of potentials, like you said, would be much better than the system we have now. So instead of elite potential it’s just a range of like 89-93 (and a bit higher/lower depending on how they play).

jobemi
Автор

If they don’t add a ceiling/floor system I think the main thing missing is something between top 6/4 and elite, cause I find elite tends to be around 90/91 and top 6 is like 85/86. I want first liner potential like 88/89

dvnd
Автор

I like your idea. A players max potential should also increase and decrease based on age and performance. A should also have prime years before any regression.

MisterWheelzProductions
Автор

I'd like to see a Training program added too where I can develop different players into different archetypes, like If I draft a Grinder I want to develop him into a Power Forward, Playmaker I wanna improve his shot so I'll develop him as a Sniper, Mayve I draft a Center Sniper but have an abundance of Snipers, Develop him into a playmaker or a power forward if he has size I think we get the point

scottmcmulkin
Автор

I really like the potential system right now. I agree with the Low 6 F potential problem but to me, it's a simple fix. On a separate note, I liked 23 Franchise better because even though I liked growing xfactors and loosing them, it's wayyy too random and I liked when you could draft them with full xfactors and when old players were cool to get like Bergeron because even though he was 78 Overall, he had full defensive xfactors which would make him perfect for the 4th line maybe as a deadline add. I would like a slight change where players in the top 5/10 in the draft would have a lot of xfactors but still grow them and for the players later in the draft maybe you could find some gems with some xfactors but nothing really outside the top 10. Keeping the new system with the old system would be great because then you don't need to wait for the young players to grow them if they are drafted high, but they can also grow them if they weren't drafted high. For the older players maybe make it so then they only loose SOME xfactors like the skating ones and they keep the defensive ones. For example, Connor McDavid might lose his "wheels" xfactor but keep his "make it snappy". Kind of like how Joe Pavelski kept big tipper. A video on this would be a really good watch.

MangosSaj
Автор

i feel like potential, outside of elite & franchise is really 2 tiers below what it's supposed to be. Top6f is normally bottom6f, top9f usually is a 4th liner if not AHL top lines, bottom6f, i dont even sign them because it's not worth the try. What I would like is things like hidden potentials. You take a guy in the 3rd round, top9f. two season late, boom medium elite!, or maybe a franchise player going outside the top 2, most franchise potential players werent taken 1st overall. Or maybe busts who just don't pan out. It's tough when basically every medium elite in the 1st round turns into atleast an 87ovr. Rarely see career AHLers or bottom6ers in the top10.

memphissander
Автор

Growth and development needs a serious look at. Maybe change it to lines.
Franchise/Elite
1st
2nd
3rd
4th
DEPTH

D: Franchise/Elite
TOP 2, 4, 6, 7th & Depth

RelaxingGhost
Автор

I agree with you that the Low, Medium and High Potential accuracy don´t work, especially for the Low ones, I usually set every prospect to high or medium when I do them because of it.

The reason for why NHL games have this Low, Medium and High Potential Accuracy is probably because there used to be large Prospect analyze website back in the days (before Eliteprospects) who did actually used numbers for ranks (some still does it) Like Player A 8.0 C and Player B 6.0B And the the higher the number the better cealing (like Elite, Top 6 etc)... and the A, B, C was for how likely is is that they will reach that cealing. (High, medium and Low). So I think EA copied that mindset back in the days.... And we all know EA, Ok ideas but bad in making them work... :)

Vaukie
Автор

I actually enjoy the range and accuracy thing versus the single number.

McKnightBlade
Автор

I was hopeful that with the Fog of War system and staffing being a focus for a couple titles there before lacking any sort of evolution that potential could be much better tied to that system than just *knowing* what a player's potential is. As it stands right now I just turn off Fog of War because it doesn't benefit the user and only benefits the CPU mainly as they attempt to gouge the user in trades. But let me expand on the idea below:

Evolving the staffing helps for this process but in a very quick summary of the idea let's say you have these staffing positions weigh in on what a player's potential is: Head Coach, Assistant GM, Head Scout, and maybe add in something for a member of the medical staff to add in any injury concerns (akin to NBA 2K).

- Head Coaches will only report on players on your team or in your system (you need to sign ELCs and play them in the preseason for these reports)
-- the head coach has a quicker turnaround for these reports, but they can be flawed based on their overall
-- a more accurate report can be obtained by playing the player more in the preseason or in regular season if the coach is weaker
-- coaches also have blindspots for certain players or player types (not unlike their real-life counterparts), as the President/GM you need to be cognizant of this

- Assistant GMs will weigh in on a player in the AHL, or provide feedback on players that have been sent back to the CHL or remained unsigned and go back to Europe/USA/Russia
-- AGMs need to be assigned to these players and like Head Coaches, the more times they see a player the more accurate the report (better overall AGMs /HCs don't need as long)
-- AGMs will also act as the head of pro scouting and help to determine potentials, team fit, etc. of players in the AHL alongside the pro scouting staff

- Head Scouts are for undrafted players only, they provide feedback on team fit, play style, skills, potential, comparable just as they do now
-- Head Scouts are the first stop on the train ride, so to speak, on a player coming into the organization through the draft
-- Head Scout reports on players that you don't draft are still accessible and if making a trade for a scouted player on another team 2-3 years down the road, can be compared and contrasted to what their outlook is now

All of this gets outlined in a main "Potential Report" on a player. For example let's go with a player drafted 16th overall, and use Adam Jiricek as an IRL example. STL's staff might return something like this after seeing him play 2 preseason games.

Head Coach - Med Top 4 D [ 100% ] (this indicates the HC has seen enough of the player and he believes he's a Med Top 4 D
Assistant GM - Low Top 6 D [ 66% ] (this indicates the AGM is not as high on the player, but his report isn't fully complete either)
Head Scout - High Elite [ 100% ] (this indicates the HS has, through his scouting process prior to Jiricek being draft, determined he's at this potential

After this, the user now has to determine where the player's potential actually lies. Do you trust your Head Coach or your Head Scout more? What are their overalls and how has that affected their reports? Does your Head Coach have a blindspot for RHD? All of these things play into you as the GM determining how valuable this player is to your organization and subsequently his trade value.

We'll never see this level of depth. But I think it's the only method to salvage the Fog of War and Morale systems right now because they're both instant "off" toggles for me as they don't add to the mode.

AftertheStorm
Автор

I don't like having number potentials. I like the variance of the current system more. I think they should be tweaking and adjusting the current system.

ChrisLamia
Автор

Honestly, dream world, give me NBA2k22 with Eras and its amazing offline depth, slap it on ice and give them a puck and stick and LETS FREAKING GO!!! Lets be honest, MLB and NBA2k both do there respective sports better than EA does for NHL NFL NCAA FIFA combined

heathclark
Автор

Honestly, I think the attribute system needs to go back to how it use to be and also make attributes matter. Every player shouldn't skate or have the skill of a Connor mcdavid n enforcer type players like a ryan reaves or a defensive defensemen like a tyler myers or zdeno chara shouldn't be able to do the Michigan or extremely skill based dekes if any dekes at needs to be something that can Differentiate players n create a genuine skull gap and you should be able to tell the difference between a player who skates 70 to a player who skates 99.

noslipups
Автор

They can't even get the ratings correct or left handed or right handed. 99% of players durability was at 85. Several Centermen had faceoffs lower than 40.

bc
Автор

Dynamic potential based on players performance

jaspervirtanen
Автор

Med Top 4 D are also not capable of reaching that 84-85 OVR range and cap out in the 77-81 range which basically breaks the game because they make perfect trade bait and you know they wont develop

jartaviusmcqueque
join shbcf.ru