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SCBW UMS - Random Item Defense SE
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A map that grew on me over time, a fairly difficult one to beat if you don't know what you're doing, but still challenging even if you do. Part of it comes down to RNG, but if you play your cards right you can usually get to the last level.
Specifically you want to have a few time extensions for the last levels, since the last level is really difficult. Marines and Dragoons are the best units I find for this because the last level are Kakarus and lings, so infantry will perform best against these. Also, if you can mind control a few hero ghosts, that helps a lot. In this run I would say the item luck was pretty good, the unit luck was average, and that's all I needed to get the win. Almost messed up the last level with the Stasis, but overall a smooth win.
Specifically you want to have a few time extensions for the last levels, since the last level is really difficult. Marines and Dragoons are the best units I find for this because the last level are Kakarus and lings, so infantry will perform best against these. Also, if you can mind control a few hero ghosts, that helps a lot. In this run I would say the item luck was pretty good, the unit luck was average, and that's all I needed to get the win. Almost messed up the last level with the Stasis, but overall a smooth win.
SCBW UMS - Random Item Defense SE
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