SCBW UMS - Random Item Defense SE

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A map that grew on me over time, a fairly difficult one to beat if you don't know what you're doing, but still challenging even if you do. Part of it comes down to RNG, but if you play your cards right you can usually get to the last level.

Specifically you want to have a few time extensions for the last levels, since the last level is really difficult. Marines and Dragoons are the best units I find for this because the last level are Kakarus and lings, so infantry will perform best against these. Also, if you can mind control a few hero ghosts, that helps a lot. In this run I would say the item luck was pretty good, the unit luck was average, and that's all I needed to get the win. Almost messed up the last level with the Stasis, but overall a smooth win.
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Anybody know how to get the secret level mentioned in the lobby screen?

johnmcconnell
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Nice work! Btw if u didnt know, u can queue probe to take more turns so u dont have to go back and forth

steinarmathisen
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Great map! didnt change as much as exptected from the orig ver decades ago <3
and to those who ask for a clearance run should see the v2 first :D ... and return to super mario^^

shoc
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I ussualy go goons and goliats so my siege tanks on sides are upgraded. but how much dmg does stukov have? Ill try marriners next

markoperic