Top 10 Broken Overwatch 2 Heroes (They Ruin the Game)

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Overwatch 2 is a strategy game before anything else. When heroes start to limit strategy, the game breaks. Here's a list of broken heroes from the perspective of a top500 player. Check out my streams at:

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Sombra is now the "break in case Ball/Doom"

MECAUT
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Imagine if ball did not get cc'd every 2 seconds

andrewochoa
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Doomfist being in the thumbnail but not in the video is truly a Doomfist moment of all time.

brambleblaster
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i really like the old zarya, when she used to bubble her teammates. Now 90% of bubble are used on herself and it makes the hero less interactive

giovanni_
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it gets even better when you realize almost every spot is taken by a support.

wooliewurl
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One thing I'd like to add about suzu, Swift Step makes it much harder to bait suzu out of kiriko. It cleanses so if you debuff kiriko she won't suzu and it makes her damage immune + move her away so even after you engaged you still have yet to bait suzu. A lot more work than to bait Ana's nade or even immortality field. I'd either increase swift step's cooldown by 2 seconds or remove the cleanse from it.

taupi
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I'm surprised orisa isnt on this list as she can knock most people out of their ults and counters almost every tank in the game

coreyspcworld
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Some of these things aren't that bad in isolation, but when they stack, it's really frustrating. E.g. Kiri & Bap together might not be the world's best support duo, but they have regen burst (nerfed in last patch, at least), lamp, TP & suzu. That's a lot of get-out-of-jail cards, and these abilities punish heroes with 'steady' damage.

Shoot someone in the head with widow/hanzo/soj? No problem into bap/kiri -- they can't predict to save teammates from a one-shot because there's basically no warning or wind-up. A bap or kiri isn't going speculatively use suzu/lamp 'just in case' someone eats a headshot.

OTOH, that's 4 abilities that basically counter 'regular', steady, predictable damage. If Winston/Ball/Tracer/Soldier etc. whittle someone's health down, the bap and kiri have multiple seconds to plan out and use their abilities to save them. The Kiri's TP/suzu combo is particularly irritating when you're punishing someone who's been separated from their team.

This then feeds into the next problem: Mercy. The only counter to instant kills is rez -- you cannot predict and block a one-shot, but you sure as hell can rez it, esp. when you're playing into things close to mirror comps with no ability to rush down and stop a rez (and hell, I camp rez like crazy as Ball, but half the time it's just not possible to deny because of map geometry & glitches).

Mercy also feeds into one-shot comps by increasing the one-shot distance for practically all high-burst hitscan heroes, as well as reducing the charge time breakpoints for heroes like Soj & Hanzo.

Mercy is basically a low-key pox on the game in a lot of ways. Running a double sniper mirror and the enemy team has Mercy and you have a Moira? You basically can't win. Same deal with running a mirrored echo or pharah.

defragsbin
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as an ana main, i think having a shared cooldown might break her coz she'll lose the only (other) escape she has if dived given that her mobility is really poor

i do agree that she's op but shared cooldown might be overkill

gursharansingh
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I think a balancing act for Anti-Heal Grenade could be that antiheal only stops heals activated upon you, not the heals you make yourself. So, it still disables pocket healing like it's supposed to, but still enables characters who NEED to heal to play the game to keep playing, and requires the ana to be more smart about who she targets with her 'nade. It's really dumb that Ana doesn't let junker queen play the game, on top of all other tanks

minimonkeymasher
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Reminder that these are just my opinions based off the thought that less outplay = more likely to be broken
Which characters do you guys think are broken? (Challenge: try to keep it civil in the comments lol)

EDIT: 2/10 heroes have been fixed 👀

yeatle
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I think the problem with sombra is not only her stealth hack, also the ability to TP from Everywhere and INSTANTLY, doing it without animation make her take almost 0 risk. at least suzu and inmortality have throw animation and need to impact to save you. still broken tho

fabicastillobb
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Agree with your list. One thing I hate about supports besides their kit, is the fact that they have tiny and wonky hitboxes

Nalters
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The shared cool down for Ana would only work if you gave her a movement ability. So something like Hanzo/Lifeweaver but maybe a roll.

TheHaloSkullMaster
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Honestly they should just make blue beam a resource similar to DVA matrix and Illari's healing beam. You have a limited amount and if you deplete the bar it takes a second or two to recover. Then change Valk so that it gives you unlimited blue beam for its duration (Valk would still be the same, just with this additional change).

That way it rewards smart blue beam usage, allows for skill expression (choosing between using Valk for survival or as a combo ult for example), and gives Mercy players more ways to coordinate with their team that isn't just stand behind a wall while alleviating the frustrations some players have with the ability.

eagerinspirit
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It's "hard to believe" Zen has had more meta playtime than any other in OW1 because it's not true. Lucio, Brig, DVa and Ana have all spent longer in the meta than Zen. You can check stats lab for data on this.
He's clearly right up there and it doesn't affect any of the other points made, but still.

Nyxtia
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Widow is the only character that can’t be fixed or at least the only character I can’t think of a rework for. For them to “fix” widow would be a complete overhaul of the character. Other characters just need simple tweaks except for sombra but I have a cool idea for her.

rage_tv
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Damn i didnt think id agree with every single one of these takes. Well done

corytheworm
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I agree that supports are a bit too strong right now but I dont want it to revert to the time where supports had to hide all game or just get executed. Hopefully they can tune back their busted abilities or rework them to be more fair but not so much it makes them feel awful to play.

RoboVirtue
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First time someone but me actually calls out ana. Thanks. Its actually my main reason why you cant just remove or increase cooldown on suzu. Without kiriko, Anas would just run the game. Glad they at least gave me a total 12 seconds before i get to sleep again as tank. So much fun in those times.
Also i dont like the lack of good counterplay to ramattras nemesis punches. You give him space for free or kills for free. Im okay with it piercing barriers, but maybe let us eat it. After all it feels a lot like a shotgun.

Hoehlenmaensch