Inferno Tower Evolution Concept

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Inferno tower was trying it's best to get rid of the goblins 💀💀💀

realthatsman
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Everyone knows an evolved inferno tower should become multiple targets like in coc

PhieFty
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It's like destroying the entire concept of the Inferno Tower, Isn't?

pablonts
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This makes the inferno tower worse, it wont get its full damage beam because of the knockback. Therefore it wont kill tanks fast and it will potentionaly retarget to swarms

Tasty
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Ngl, what I would change is:
1. Make it release a beam every time it kills an enemy
2. Make it affect small units
3. Raise beam damage to the same damage a log does

andrewthelegend
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I love how it got desperate as the goblins approached

filipedias
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The Ability doesn't make it better, but worse💀

Suggestion : Inferno Tower now emitts lava within a 4 tile radius damaging units overtime getting stronger like the main attack and the main attack applies a burn affect that will last for 2 seconds so the inferno tower has better counters to bad randoms tornadoing the giant away.

Cashierbutback
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But then the point of the inferno towers gradual damage increase is gone the beam should stay locked on the target whilst it releases the pushback beam

OGYTUSER
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I think it should just have the following minor buffs:

Regeneration.
Multiple target.
Instant max damage.

kongernen
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it would be good if it didnt knock them OUT OF RANGE 💀

names_CR
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Evo Inferno Tower will just be the one from coc, able to do multiple beams at once. Maybe a max of 3 for balance?

makot
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Inferno Tower: ahhh! You are dead!
Goblins: hi ho hou hio hei hoi!

TheCandyThief
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Inferno Tower Evolution: When Inferno Tower is targeting an enemy, the enemy will be slowed based on how ramped the inferno tower 10% - 75% (can be reset by zap, lightning, electro wizard and all other stun cards.

gamingwithash
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I think that a good idea for inferno tower evo would be that it creates a ring around its target which deals 10% of the damage being dealt to the main target so it could counter swarms and some pushes more effectively.

piotrziii
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Actual good concept tbh, just make the circle beam not make any damage and reduce the knockback, also the beam's weakness is cant hit flying units

itzjustclay
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That's why Clash Royale doesn't add more evolutions

GustavoLópezGonzalez-gy
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Here are 2 evo ideas
1 baby dragon:a 4 elixir flying unit that deals splash damage and can survive a fireball.
2 FC:always shoots at the spell to nullify it

mustafahamza
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Make it multiple inferno rays and that’d be good, because it can have multiple targets, like Evo Tesla’s shockwave that affects swarms.

ArabicLover
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Imagine not being able to rack up damage

jwigluz
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this is like pearl's hypercharge, and we all know how that hypercharge aged

dashingclasher