Unity Projectile Trajectory Prediction With Collision Detection Tutorial

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this is great-- it's really cool to see your workflow using that site to reverse formulas to extract particular things you need from them! learned a lot watching this, thanks for sharing!!

kpickett
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Oh my God! Thank you so much for this tutorial! I have been looking for this for ages! Keep it going!

petachad
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Wow thank you so much, everything else online just refers you to an asset in the asset store which I really don't want to rely on for my game, so this is fantastic

trentonpaul
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Owsome is verry little for your work stay blessed....
Guid me how an object will follow this path

dapspak
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how did you apply the force letting the circle jump within the trajectory path?

treasuresstudio
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Hey, really great video, very usefull. I was thinking about expanding this concept to be able to also predict the trajectory of the bounce once it hits an obstacle, but I'm stuck. Do you have any idea on how to do it?

pierfrancescobachini
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Hello! I have a question, do someone know how to use this on an object with a drag and shot script on? Like in angry birds, but you can drag anywhere on the screen and you can also drag while you moving... I need help because I can't finish my game without the trajectory predictor... Btw I saw that you have discord, I added you, please accept my request

TiimedArts
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Isn't it bad to put StartCoroutine() in Update? Because then you'll be starting the coroutine everytime Update() is called. Or I'm just missing something.

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