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Java 2D Game Programming Episode 5 - MouseHandler, more GameState, & Vector
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The three in one combo. Come one come all. Creating the MouseHandler and add more features to the GameStateManager. However, the real main course would be creating the Vector class! The Vector class will handle all on-screen entity's positions.
Java 2D Game Programming Episode 5 - MouseHandler, more GameState, & Vector
Java 2D Game Programming Episode 1 - Creating the Window
Java 2D Game Programming Episode 4 - KeyHandler
Java 2D Game Programming Episode 2 - GameLoop
Java 2D Game Programming Episode 25 Camera Movement
Java 2D Game Programming Episode 6 - Sprite
A New Beginning - Episode #01 - Java Game Development Tutorial
Java 2D Game Programming Episode 22 - Enemy Movement
Java 2D Game Programming Episode 24 Camera
Java 2D Game Programming Episode 8 - Animation & Entity
Java 2D Game Art Episode 12 - Creating the TileMap
Java 2D Game Programming Episode 13 - Messing around with fonts and adding FPS counter
Java 2D Game Programming Episode 7 - Font and Stuff
Java 2D Game Programming Episode 27 Pause State
Java 2D Game Programming Episode 11 - Animating the Player
Java 2D Game Programming Episode 23 Player Attacking
Java 2D Game Programming Episode 20 - Falling Animation
Java 2D Game Programming Episode 14 - Creating the TileManager and TileMap
Java 2D Game Programming Episode 3 - GameStateManager
Java Game Tutorial: Ep 77 - UI Touchups
Java Game Tutorial: Ep 11 - Direction and Walking
Java 2D Game Programming Episode 21 - Enemy Class
Java Game Tutorial: Ep 42 - Menu State
Java 2D Game Programming Episode 10 - Adding Collision to Entity and Creating the Player
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