/execute on Tutorial for Minecraft [1.19.4+]

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We cover the new subfunction of the execute command, "on" and all of its options / arguments.

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I'm excited that Mojang is making it much easier for players to customize gameplay without resorting to modding.

StrategicTurtle
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This entire 1.19.4 command addons are exactly what I need for a Mount datapack. This potential is on-par with modding if not surpassing it in some areas. While we obviously still lacking a seamless graphical alterations that are not resource packs, we have the capabilities of doing so much now.

dyrania
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I have been seeing some of your vids when i had question about mc etc. and i gotta say, ur a great yt'ber, keep up the good work man! :)

thyz
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Definitely the on origin command seems to be the most useful as I can find ways of now executing things on that very arrow for custom, effects applied to it or affecting a certain radius around the entities if near it, etc, as now you don't need invisible armor stands teleporting to the custom arrow or anything like that or executing if an entity has a certain affect every tick, now you can just check who shot that arrow, and the arrows preexisting tags and more or less go from there, you can summon a mob at that location, you can spawn tnt, and more.

blaze
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You pronounce vehicle funny lol. Great video though! This new update adds so many possibilities!

darkendgamin
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I'm making so many boss battle with these new toys

Laban
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Thank you so much for these videos! I am trying to get our Middle students kids to 'engage' with Minecraft map-making, and this is really helpful! Cheers!

Momibelle
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Today is a good day for the Minecraft Command Community

markpan
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fun command hehe
execute as @e[type=wolf, nbt={HurtTime:10s}] on attacker at @s run summon lightning_bolt ~ ~ ~

IwrsTheKing
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Love your videos.

Also i would love to see mojang add something like a predicate to detect if a player is right clicking and a predicate for left clicking.
Maybe also a way to give entity's custom model data

fereba
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Thanks for the tutorial it actually helps your a lifesaver

Edward.mike
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As useful as it is, I feel it would be more useful if it could be used as a target selector. Having it only work like an 'as' is a bit limiting.
Something like '/execute at @owner...' or '/tp @origin'. Or maybe as an argument: '/effect give @e[relation=passenger] night_vision...'

nochsta
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Can you do this on interaction entities and make a tutorial on how to use it for stuff.

aceyafterbanana_
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Can you make video about display entity syntax?

anonymous_
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I know you said you would make a separate video on this, but how would you remove 5 seconds of spam with "on attacker". I am trying to make a thorns potion which deals damage to the attacker of the entity with the potion effect active, but the spam damage is a problem and I don't know how to get around it.

joshuastacy
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i want to make a counter attack skill using the execute "on attacker", it works fine but when it comes to the damage, how would I make it so the entity that attacked the player receives damaged done by the player that got attacked using the damage command

AsanCrckr
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if I wanted to summon a projectal that I want that as soon as it hits an entity the game recognizes that I attacked it how could I do it?

andrea.
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could you please make a display entity tutorial? these things are so confusing

chimpedout
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It seems execute on target cannot be used if the entity running the command is a player sadly. But those commands are very useful nonetheless

Woomyko
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Is there a good way to get back to the originsl entity besides of /execute as entity at @s on origin if entity @s as @e[type=originalentitytype, limit=1msort=nearest] (This would not work for example if you would have to execute a command at the location of the origin of something but as the original entity)?

Wodo