Best Settings for The New 7.0 Graphics - NO SPOILERS

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Btw. Reshade/Gshade are working fine too, mostly.

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As some of people here in the comment pointed out:
The 3D Scaled Resolution Makes a Massive Difference in Sharpness.
Just put the Value to 99% instead of 100% and you will notice the difference very quickly.
Though, performance takes quite a hit with that.

DesperiusFFXIV
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Me adjusting my settings was very much the Kylo Ren scene where he continuously says "MORE!"

natashagalaxy
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I spent 2 hours figuring out the shadows. Needed this video yesterday 😅

Tailionis
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DLSS is actually just weirdly implemented.

When having DRS set to Activate only at 30/60fps it defaults to TSCMAA at Native Resolution and aggressively targets the given fps with a high bias to image quality when you reach that threshold (only when under the framerate target on those two it will engage DLSS)

Setting it to Always On results in it at least always being in Quality mode at worst, but it still kinda does it's own thing mostly and is uncontrollable for consistent performance unlike the TSCMAA+FSR1 option.

Really hope Creative Studio 3 fixes this and adds the standard DLSS Settings (Quality, Balance, Performance, Ultra Performance), and DLAA (Using the ML pipeline of DLSS just for Anti-Aliasing). Or at the very least once Dalamud is updated someone makes a convenient plugin to do it (as the Dlss tweaks mod ATM seemingly can't work with Reshade, and is a lot more hard to work with requiring restarts between edits to DLSS Profiles)

Alovon
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thank god I’ve been waiting for this!!! my pc has been working overtime

LilypadOW
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Do not turn Shadow Cascading to Off just based on this one area, it turns off shadows beyond a certain distance and causes a lot of draw-in as you're moving around.

lordshake
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Having rtx 4090 on the performance chart is funny.

raverecage
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The difference between 100 and 99 is that the engine turns on the resolution scaling which IN ITSELF requires additional processing power.. so staying at the exact 100% resolution requires 0% rescaling processing power while 99 requires the maximum amount of processing power for rescaling.. it is counter-intuitive but working as intended.
This is why you have a slider in the first place.. the lower you set the scaling the more FPS gain you will have.
This can ofc. behave extremely different depending on the resolution and HZ you play as well as your hardware.
Also as long as you have a Nvidia card you should always go with nvidia dlss. The applied "greyed out" settings do not have any impact on nvidia dlss.
Important for DLSS: >>>> *when you have Nvidia DLSS enabled do not set it to "always enabled". Especially if you are rendering without FPS/HZ limitation this can cause the jankiest horrible looking graphics in the weirdest situations just cause the engine will want to render the maximum fps* (its caused by bottleneck racing between CPU and GPU, if the CPU allows for high fps the gpu will try to get as many fps as possible hence your graphics will turn into crap just to get as high fps as possible, while when the cpu is already bottlenecked the graphics will be smooth since the gpu is not using 100%)
So when your CPU is not bottlenecked and can give the gpu the potential to render 500fps rather than 120fps you will run into severely worse graphics since the GPU needs to renderscale more than 4x the amount of frames so your 4K textures turn into 120p. Applying vertical sync or a frame rate cap will prevent this.. the CPU will be restraint to render only e.g. 120fps thus the gpu only needs to apply renderscale to 120fps. For all this resolution scaling stuff balance is what you need to find for your specific hardware.. and that balance is often very depending on the situation.. just go from outside with lots of textures to an empty room and you will see.

ViewTube_Emperor_of_Mankind
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Go to system config > other settings (. . .) > character and object quantity and set it lower if you want higher FPS in areas with lots of players/enemies, if your FPS is fine in instanced content but drops in open world and cities. You're probably CPU-bound, which is common in MMORPG's. This setting adjusts at what distance characters and some objects render for you.

YenZin
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DLSS isn't bugged, it's working as intended. When you have good performance, it runs DLAA--DLSS is handling antialiasing while running at native res. It results in the sharpest image. It also has a heavier performance impact than TSCMAA, which is to be expected.

Demmrir
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antialiasing not being available is not a bug, it was like that in the benchmark too. furthermore, there is AA happening in dlss mode, you can clearly see it. i had a chat with a mod creator about it and he said that it's probably using dlaa when you set to dlss mode and are above the threshold. in my personal opinion the game looks amazing now with dlss/dlaa.

buzzdx
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DLSS disabling Anti-Aliasing is not a bug.
DLSS IS Anti-aliasing technology.
Also, DLSS when turned on is active and running at all times, hence the performance hit. Even if it isn't scaling the resolution at all, it is constantly running, scanning frames. It's called Deep Learning Super Sampling.

Overly_Average
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Thank you for the in-depth one. Haven't played for 6 yrs and considering coming back for the graphics update.

mpandunky
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The update surprised me. I maxed everything out and tweaked it a lil after and I was below 80FPS in a crowded gridania. I'm not used to seeing lower than 130FPS on my system x3

TheElemynt
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I run this game at 6 fps
I'm addicted to ffxiv

uzijesu
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Thanks. will rewatch later when im back on the game to change settings.

johntucker
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Was on the moon while looking at this video and messing with Shadow Cascading just made shadows more than [x] distance away from me disappear, which is extremely disorienting seeing shadows just disappear only to show up when I get closer, especially for large structures and cliffs. It has to stay on for me lol

biancamella
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I do recommend TSCMAA + Camera Jittering.

The Camera Jittering means that the anti-aliasing (AA) is also working when not moving the camera. With just the regular TSCMAA, the AA only works when you move the camera, and when the camera is stationary, the AA is not active, making the game look terrible. TSCMAA + Camera Jittering works by applying AA consistently, even when the camera is still.

Try it yourself ingame and you can see what I mean.

Sojiro
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Thank you, Desperius! Since I definitely am not that much tech-savvy, videos like this help a LOT my good ol' PC to allow me to play things not completely ugly! 😅

OrochiMarcio
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very thorough as usual, thanks desperius! I love that you actually go out and test things, everything is well argued for and not some pseudo hack to get more fps

LilypadOW